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Licensed under the Creative Commons Attribution 3.0 Unported License. http://creativecommons.org/licenses/by/3.0/

Demonstration of a passive compliant joint

by Fernando L. Garcia Bermudez

v.1.0.1

Description:

This is a simulation of a passive compliant joint set up in Blender via a generic 6 DoF rigid body constraint and a python script controller implementing torque feedback based on the spring constant (K_theta), the damping constant (B_theta), and the resting position (theta_0) of the joint.

Usage:

To run the simulation, press "p" when the cursor is inside the 3D view or select "Start Game Engine" from the Game menu.

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Demonstration of a passive compliant joint in Blender 2.5x

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