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DKMP recolorable scenery groups and objects for OpenRCT2

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OpenRCT2 DKSO

Recolorable non-custom scenery for OpenRCT2

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What is this?

This repository contains replacement scenery groups for OpenRCT2. These scenery groups consist of all RCT1, RCT2, and expansion scenery, plus community-made recolorable versions of those objects (referred to as DKSO).

It also contains updated versions of many (but not all) of those recolorable scenery objects.

What's so great about this version?

This particular version of DKSO uses the new .parkobj file format, which is easier for humans to read and update. Unlike the .DAT files native to RCT2, .parkobj files can be unzipped, edited, and re-released as improvements are made.

How do I install it?

Download the workbench (.park file) from the releases page. OpenRCT2 will automatically install the needed scenery groups and objects.

The trees, fences, and walls tabs look like they're missing items.

Some objects, like special trees, walls, etc., can appear in a themed group (like Asia theming) and also in the generic trees group. Objects specify themselves if they appear in multiple groups. We can tell our custom objects to appear in any group. However, we cannot force vanilla objects to appear in custom groups.

A custom object I want to use is missing or broken!

Please let me know by filing an issue and I'll resolve it when I can. Make sure to include a link or attachment of the missing items.

Can I edit the groups for personal use?

Sure. You can open any .parkobj file with a zip program like 7-Zip. The .json file inside will list all objects in the group. Simply edit the .json file and re-add it to the .parkobj. Then restart your game.

Special thanks to Iretont for creating the original DKSO workbench and spreadsheet, and most of the custom objects included in it.