Issues: foxostro/GutsyStorm
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Cube blocks sometimes use the SIDE texture when they should not.
bug
#85
opened Jan 6, 2013 by
foxostro
Terrain post processing sometimes omits ramps at the edges of chunks.
bug
#84
opened Jan 6, 2013 by
foxostro
46% of initial terrain generation time spent in -[GSLightingBuffer saveToFile:]
memory
performance
#83
opened Jan 6, 2013 by
foxostro
GSBlockMesh should load meshes from file.
code cleanup
enhancement
#82
opened Jan 5, 2013 by
foxostro
Animated character models for objects in the world.
enhancement
hotlist
#73
opened Nov 25, 2012 by
foxostro
Multiplayer: Terrain Edits Are Sync'd Between Machines in Real-Time
enhancement
#69
opened Oct 14, 2012 by
foxostro
If spare cycles are available then build non-visible VBOs.
enhancement
#65
opened Sep 29, 2012 by
foxostro
Reuse VBOs when updating GSChunkGeometryData, instead of deleting/recreating.
performance
#56
opened Sep 23, 2012 by
foxostro
GSChunkVoxelData's management of voxelData array should be extracted to new class.
code cleanup
#54
opened Sep 19, 2012 by
foxostro
Chunk should have VBOs for each direction. Cull based on camera angle.
performance
#50
opened Jul 10, 2012 by
foxostro
Passing too many parameters in chunk meshing methods/functions
code cleanup
#48
opened Jul 10, 2012 by
foxostro
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