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Fleets path reveals hidden blockades #4825

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Oberlus opened this issue Dec 28, 2023 · 0 comments
Open

Fleets path reveals hidden blockades #4825

Oberlus opened this issue Dec 28, 2023 · 0 comments
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category:bug The Issue/PR describes or solves a perceived malfunction within the game. component:game mechanic The Issue/PR deals with the currently used or planned game mechanics.

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@Oberlus
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Oberlus commented Dec 28, 2023

Bug Report

Environment

Description

When you set a route for a ship, its path shows numbered points (with numbers representing the turns needed to reach that point), and it takes into account blockades, so that a fleet route passing through a blockaded system shows a stop right in that system.
This happens even if the blockading fleet is not visible to the empire of the passing fleet, and so hidden blockades can always be spotted in advance.
This in turn makes ambushes hard to perform: the player of the hidden fleet needs to keep a passive stance until the turn right before the passing fleet arrives.

Expected Result

Hidden blockades (by owned or unowned ships/monsters) should not force a "stop point" in the blockaded system.

Steps to reproduce

See a screenshot in this post: https://www.freeorion.org/forum/viewtopic.php?p=117971#p117971

@Oberlus Oberlus added the category:bug The Issue/PR describes or solves a perceived malfunction within the game. label Dec 28, 2023
@geoffthemedio geoffthemedio added the component:game mechanic The Issue/PR deals with the currently used or planned game mechanics. label Dec 29, 2023
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Labels
category:bug The Issue/PR describes or solves a perceived malfunction within the game. component:game mechanic The Issue/PR deals with the currently used or planned game mechanics.
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