Fleets path reveals hidden blockades #4825
Labels
category:bug
The Issue/PR describes or solves a perceived malfunction within the game.
component:game mechanic
The Issue/PR deals with the currently used or planned game mechanics.
Bug Report
Environment
Description
When you set a route for a ship, its path shows numbered points (with numbers representing the turns needed to reach that point), and it takes into account blockades, so that a fleet route passing through a blockaded system shows a stop right in that system.
This happens even if the blockading fleet is not visible to the empire of the passing fleet, and so hidden blockades can always be spotted in advance.
This in turn makes ambushes hard to perform: the player of the hidden fleet needs to keep a passive stance until the turn right before the passing fleet arrives.
Expected Result
Hidden blockades (by owned or unowned ships/monsters) should not force a "stop point" in the blockaded system.
Steps to reproduce
See a screenshot in this post: https://www.freeorion.org/forum/viewtopic.php?p=117971#p117971
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