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category:bug
The Issue/PR describes or solves a perceived malfunction within the game.
component:UI
The Issue/PR deals with the game user interface, graphical or other.
#4935
opened Apr 24, 2024 by
Blue-Award
Ships get stuck on a backtracking route
category:bug
The Issue/PR describes or solves a perceived malfunction within the game.
component:game mechanic
The Issue/PR deals with the currently used or planned game mechanics.
#4933
opened Apr 22, 2024 by
Blue-Award
freeorion.org inaccessible
category:bug
The Issue/PR describes or solves a perceived malfunction within the game.
component:infrastructure
The Issue/PR deals with development aiding infrastructure like CI, distribution or helper tools.
component:network
#4929
opened Apr 19, 2024 by
geoffthemedio
Blockaded monster/ship doesn't count as Stationary, impacts Creative Thought Network
category:bug
The Issue/PR describes or solves a perceived malfunction within the game.
component:game mechanic
The Issue/PR deals with the currently used or planned game mechanics.
#4911
opened Apr 2, 2024 by
Blue-Award
Can't blockade monster above my own detection but within view of ally that sees the monster
category:bug
The Issue/PR describes or solves a perceived malfunction within the game.
component:game mechanic
The Issue/PR deals with the currently used or planned game mechanics.
#4910
opened Apr 2, 2024 by
Blue-Award
Annex issues in multi-player
category:bug
The Issue/PR describes or solves a perceived malfunction within the game.
component:game mechanic
The Issue/PR deals with the currently used or planned game mechanics.
#4905
opened Mar 31, 2024 by
MichaelCourtney
Border Checkpoints Policy
category:bug
The Issue/PR describes or solves a perceived malfunction within the game.
component:content scripting
The Issue/PR deals with the FOCS language, turn events or the universe generator.
component:user manual
The Issue/PR deals with end-user documentation targeted towards players and server hosters.
#4885
opened Mar 13, 2024 by
101Wanderer101
(AI) misevaluation of some weapons
category:bug
The Issue/PR describes or solves a perceived malfunction within the game.
component:UI
The Issue/PR deals with the game user interface, graphical or other.
#4878
opened Mar 6, 2024 by
MichaelCourtney
(Specials Parser)Allow Tag Field
category:feature
The Issue/PR describes or implements a new game feature.
component:content scripting
The Issue/PR deals with the FOCS language, turn events or the universe generator.
component:game mechanic
The Issue/PR deals with the currently used or planned game mechanics.
#4866
opened Feb 7, 2024 by
MichaelCourtney
Review/Balance Policies
category:feature
The Issue/PR describes or implements a new game feature.
component:content scripting
The Issue/PR deals with the FOCS language, turn events or the universe generator.
Stability can stabilize over target stability under colonial bootsrapping
category:bug
The Issue/PR describes or solves a perceived malfunction within the game.
component:content scripting
The Issue/PR deals with the FOCS language, turn events or the universe generator.
#4846
opened Jan 21, 2024 by
Blue-Award
Python typing error
category:bug
The Issue/PR describes or solves a perceived malfunction within the game.
component:internal
The Issue/PR deals with any project component that has no explicit `component` label.
Obstructing hidden ship does not trigger combat
category:feature
The Issue/PR describes or implements a new game feature.
component:game mechanic
The Issue/PR deals with the currently used or planned game mechanics.
Hidden ships detected during combat won't leave a ghost sensor nor let check its design in combat log
category:bug
The Issue/PR describes or solves a perceived malfunction within the game.
component:UI
The Issue/PR deals with the game user interface, graphical or other.
#4826
opened Dec 29, 2023 by
Oberlus
Fleets path reveals hidden blockades
category:bug
The Issue/PR describes or solves a perceived malfunction within the game.
component:game mechanic
The Issue/PR deals with the currently used or planned game mechanics.
#4825
opened Dec 28, 2023 by
Oberlus
Apply big stealth malus to fleets in Obstructive stance after first turn of blockade
category:feature
The Issue/PR describes or implements a new game feature.
component:game mechanic
The Issue/PR deals with the currently used or planned game mechanics.
#4824
opened Dec 28, 2023 by
Oberlus
Set minimum detection range of 1 for all monsters/ships/planets
category:feature
The Issue/PR describes or implements a new game feature.
component:game mechanic
The Issue/PR deals with the currently used or planned game mechanics.
#4823
opened Dec 28, 2023 by
Oberlus
Convert building from Focs to python
category:feature
The Issue/PR describes or implements a new game feature.
component:content scripting
The Issue/PR deals with the FOCS language, turn events or the universe generator.
status:work in progress
The PR contains some implementation but isn't ready for merging onto the main development branch.
#4815
opened Dec 24, 2023 by
Cjkjvfnby
6 of 15 tasks
warning: macro "__TIME__" might prevent reproducible builds
category:bug
The Issue/PR describes or solves a perceived malfunction within the game.
component:internal
The Issue/PR deals with any project component that has no explicit `component` label.
Influence Int overflow
category:bug
The Issue/PR describes or solves a perceived malfunction within the game.
component:game mechanic
The Issue/PR deals with the currently used or planned game mechanics.
Empires summary window does not account for Engineering Corps cost
category:bug
The Issue/PR describes or solves a perceived malfunction within the game.
component:UI
The Issue/PR deals with the game user interface, graphical or other.
#4740
opened Sep 15, 2023 by
Blue-Award
Right click fleet menu for Split ships without all fighters doesn't work on carriers with 0 fighters
category:bug
The Issue/PR describes or solves a perceived malfunction within the game.
component:UI
The Issue/PR deals with the game user interface, graphical or other.
#4705
opened Aug 23, 2023 by
MXB2001
All players are shown as ready in a loaded MP game
category:bug
The Issue/PR describes or solves a perceived malfunction within the game.
component:UI
The Issue/PR deals with the game user interface, graphical or other.
#4697
opened Aug 20, 2023 by
iaroslav-gridin
[AI] Add CriticalError fucntion to AI interface
category:feature
The Issue/PR describes or implements a new game feature.
component:AI
The Issue/PR deals with the Python AI decision making code or affects it.
#4690
opened Aug 18, 2023 by
Cjkjvfnby
randomly missing capital titles
category:bug
The Issue/PR describes or solves a perceived malfunction within the game.
component:AI
The Issue/PR deals with the Python AI decision making code or affects it.
#4670
opened Aug 9, 2023 by
Grummel7
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