Skip to content

Issues: freeorion/freeorion

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Author
Filter by author
Label
Filter by label
Use alt + click/return to exclude labels
or + click/return for logical OR
Projects
Filter by project
Milestones
Filter by milestone
Assignee
Filter by who’s assigned
Sort

Issues list

Saves sorted oldest first category:bug The Issue/PR describes or solves a perceived malfunction within the game. component:UI The Issue/PR deals with the game user interface, graphical or other.
#4935 opened Apr 24, 2024 by Blue-Award
Ships get stuck on a backtracking route category:bug The Issue/PR describes or solves a perceived malfunction within the game. component:game mechanic The Issue/PR deals with the currently used or planned game mechanics.
#4933 opened Apr 22, 2024 by Blue-Award
freeorion.org inaccessible category:bug The Issue/PR describes or solves a perceived malfunction within the game. component:infrastructure The Issue/PR deals with development aiding infrastructure like CI, distribution or helper tools. component:network
#4929 opened Apr 19, 2024 by geoffthemedio
Blockaded monster/ship doesn't count as Stationary, impacts Creative Thought Network category:bug The Issue/PR describes or solves a perceived malfunction within the game. component:game mechanic The Issue/PR deals with the currently used or planned game mechanics.
#4911 opened Apr 2, 2024 by Blue-Award
Can't blockade monster above my own detection but within view of ally that sees the monster category:bug The Issue/PR describes or solves a perceived malfunction within the game. component:game mechanic The Issue/PR deals with the currently used or planned game mechanics.
#4910 opened Apr 2, 2024 by Blue-Award
Annex issues in multi-player category:bug The Issue/PR describes or solves a perceived malfunction within the game. component:game mechanic The Issue/PR deals with the currently used or planned game mechanics.
#4905 opened Mar 31, 2024 by MichaelCourtney
Border Checkpoints Policy category:bug The Issue/PR describes or solves a perceived malfunction within the game. component:content scripting The Issue/PR deals with the FOCS language, turn events or the universe generator. component:user manual The Issue/PR deals with end-user documentation targeted towards players and server hosters.
#4885 opened Mar 13, 2024 by 101Wanderer101
(AI) misevaluation of some weapons category:bug The Issue/PR describes or solves a perceived malfunction within the game. component:UI The Issue/PR deals with the game user interface, graphical or other.
#4878 opened Mar 6, 2024 by MichaelCourtney
(Specials Parser)Allow Tag Field category:feature The Issue/PR describes or implements a new game feature. component:content scripting The Issue/PR deals with the FOCS language, turn events or the universe generator. component:game mechanic The Issue/PR deals with the currently used or planned game mechanics.
#4866 opened Feb 7, 2024 by MichaelCourtney
Review/Balance Policies category:feature The Issue/PR describes or implements a new game feature. component:content scripting The Issue/PR deals with the FOCS language, turn events or the universe generator.
#4856 opened Jan 28, 2024 by MichaelCourtney v0.5.1
Stability can stabilize over target stability under colonial bootsrapping category:bug The Issue/PR describes or solves a perceived malfunction within the game. component:content scripting The Issue/PR deals with the FOCS language, turn events or the universe generator.
#4846 opened Jan 21, 2024 by Blue-Award
Python typing error category:bug The Issue/PR describes or solves a perceived malfunction within the game. component:internal The Issue/PR deals with any project component that has no explicit `component` label.
#4844 opened Jan 18, 2024 by geoffthemedio v0.5.1
Obstructing hidden ship does not trigger combat category:feature The Issue/PR describes or implements a new game feature. component:game mechanic The Issue/PR deals with the currently used or planned game mechanics.
#4834 opened Jan 3, 2024 by agrrr3 v0.5.1
Hidden ships detected during combat won't leave a ghost sensor nor let check its design in combat log category:bug The Issue/PR describes or solves a perceived malfunction within the game. component:UI The Issue/PR deals with the game user interface, graphical or other.
#4826 opened Dec 29, 2023 by Oberlus
Fleets path reveals hidden blockades category:bug The Issue/PR describes or solves a perceived malfunction within the game. component:game mechanic The Issue/PR deals with the currently used or planned game mechanics.
#4825 opened Dec 28, 2023 by Oberlus
Apply big stealth malus to fleets in Obstructive stance after first turn of blockade category:feature The Issue/PR describes or implements a new game feature. component:game mechanic The Issue/PR deals with the currently used or planned game mechanics.
#4824 opened Dec 28, 2023 by Oberlus
Set minimum detection range of 1 for all monsters/ships/planets category:feature The Issue/PR describes or implements a new game feature. component:game mechanic The Issue/PR deals with the currently used or planned game mechanics.
#4823 opened Dec 28, 2023 by Oberlus
Convert building from Focs to python category:feature The Issue/PR describes or implements a new game feature. component:content scripting The Issue/PR deals with the FOCS language, turn events or the universe generator. status:work in progress The PR contains some implementation but isn't ready for merging onto the main development branch.
#4815 opened Dec 24, 2023 by Cjkjvfnby
6 of 15 tasks
warning: macro "__TIME__" might prevent reproducible builds category:bug The Issue/PR describes or solves a perceived malfunction within the game. component:internal The Issue/PR deals with any project component that has no explicit `component` label.
#4811 opened Dec 21, 2023 by o01eg v0.5.1
Influence Int overflow category:bug The Issue/PR describes or solves a perceived malfunction within the game. component:game mechanic The Issue/PR deals with the currently used or planned game mechanics.
#4801 opened Dec 10, 2023 by magnusviri v0.5.1
Empires summary window does not account for Engineering Corps cost category:bug The Issue/PR describes or solves a perceived malfunction within the game. component:UI The Issue/PR deals with the game user interface, graphical or other.
#4740 opened Sep 15, 2023 by Blue-Award
Right click fleet menu for Split ships without all fighters doesn't work on carriers with 0 fighters category:bug The Issue/PR describes or solves a perceived malfunction within the game. component:UI The Issue/PR deals with the game user interface, graphical or other.
#4705 opened Aug 23, 2023 by MXB2001
All players are shown as ready in a loaded MP game category:bug The Issue/PR describes or solves a perceived malfunction within the game. component:UI The Issue/PR deals with the game user interface, graphical or other.
#4697 opened Aug 20, 2023 by iaroslav-gridin
[AI] Add CriticalError fucntion to AI interface category:feature The Issue/PR describes or implements a new game feature. component:AI The Issue/PR deals with the Python AI decision making code or affects it.
#4690 opened Aug 18, 2023 by Cjkjvfnby
randomly missing capital titles category:bug The Issue/PR describes or solves a perceived malfunction within the game. component:AI The Issue/PR deals with the Python AI decision making code or affects it.
#4670 opened Aug 9, 2023 by Grummel7
ProTip! What’s not been updated in a month: updated:<2024-03-26.