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(AI) misevaluation of some weapons #4878

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MichaelCourtney opened this issue Mar 6, 2024 · 4 comments
Open

(AI) misevaluation of some weapons #4878

MichaelCourtney opened this issue Mar 6, 2024 · 4 comments
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category:bug The Issue/PR describes or solves a perceived malfunction within the game. component:UI The Issue/PR deals with the game user interface, graphical or other.

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@MichaelCourtney
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Weapons that only fire on some rounds are assessed as firing every round.

Affects threat assessment and ship design.

@MichaelCourtney MichaelCourtney added the category:bug The Issue/PR describes or solves a perceived malfunction within the game. label Mar 6, 2024
@Vezzra Vezzra added the component:UI The Issue/PR deals with the game user interface, graphical or other. label Mar 10, 2024
@MichaelCourtney
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So for the case of a flux lance the AI's ship designer sees this as 1/2 the strength of mass driver 2(should be 1/4 strength) and 1/5 of the price.

In the case of a sighted larval kraken the AI will react as if there are 2 krakens instead of 1

@agrrr3
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agrrr3 commented Mar 11, 2024 via email

@MichaelCourtney
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I assume you can? Currently its all calculated in the AIs scripting. I'm not sure if that's a legacy from older code in the backend.

@agrrr3
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agrrr3 commented Mar 17, 2024 via email

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category:bug The Issue/PR describes or solves a perceived malfunction within the game. component:UI The Issue/PR deals with the game user interface, graphical or other.
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