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bone.cpp
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bone.cpp
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#include "bone.h"
Bone::Bone()
{
bLength = 10.0;
bOrientation = 0.0;
return;
}
Bone::Bone(float length)
{
bLength = length;
bOrientation = 0.0;
return;
}
Bone::Bone(float length, double orientation)
{
bLength = length;
bOrientation = orientation;
return;
}
float Bone::getLength()
{
return bLength;
}
double Bone::getOrientation()
{
return bOrientation;
}
void Bone::changeOrientation(double orientation)
{
double circles;
bOrientation += orientation;
circles = floor(fabs(bOrientation / 360.0));
if(bOrientation >= 360.0)
{
bOrientation -= circles * 360.0;
}
else if(bOrientation <= -360.0)
{
bOrientation += circles * 360.0;
}
if(bOrientation > 180.0)
{
bOrientation = -180.0 + (bOrientation - 180.0);
}
else if(bOrientation < -180.0)
{
bOrientation = 180.0 + (bOrientation + 180.0);
}
}
void Bone::setLength(float length)
{
bLength = length;
}
void Bone::setOrientation(double orientation)
{
bOrientation = orientation;
}