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#Ability System#

This is a flexible solution for an ability system.

The goal of this library is to provide a framework for implementing abilities that can essentially do "anything".

Examples of desired supported ability behaviour are as follows:

  • On-cast effects to the caster
  • Traveling vehicles and on-hit effects to the receiver
  • Resource cost and manipulation
  • Cooldown cost and manipulation
  • Support for on press, on hold and on release

This list is subject to change.

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A flexible c# ability framework for Unity3D

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