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Most of the WebGL stuff I've written aims at something like photorealism.
This post by Jonathan Hartley persuaded me that there's much more to 
creating interesting 3D stuff:

<http://tartley.com/?p=1142>

So I decided to write a shader that used the cross-hatching technique
used in technical drawing.  One thing led to another, and this repo
is the result.

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A WebGL teapot using some non-realistic shaders. Might get on to LearningWebGL sometime...

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