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Unity_Game_Design


In this project we have implemented a game in Unity platform. The game is called Tower Crush:

Theme / Setting / Genre:

- <There are four Towers on a Plane – two Red and two Green –
ready for destruction with the use of two player mods of different
colors (red and green) >

Core Gameplay Mechanics Brief:

- <A* algorithm was chosen for finding the closest path to our
target and avoiding the Cylinder obstacle in the center of the Plain>
- <Destruction of the spheres and the Towers on collision>
- <The spheres are created only in even coordinates (x,y) of the
Plain >
- <The player can choose the color of the spheres – red or
green>
- <The player can create three different types of spheres. Each
sphere has its own behavior : the reds go to the closest Red Tower
and the greens go to the closest green Tower(with the right mouse
button) and when you hit the left mouse button the sphere of your
chosen color goes to the nearest Tower(independently of the color) >
- <Each Tower is destroyed when 10 spheres hit it.>
- <The player can create only 40 spheres of each color with the
right click. >
- <The player can create only 20 spheres of each color with the
left click. >
- <The game ends with the destruction of all four Towers.>

Targeted platforms:

- <PC>
- <Smartphones>

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Tower Crush: Unity game project

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