4k intro for Instanssi 2012.
This was the third incarnation in a series of stochastic point rasterizers. Technical details remain mostly unchanged and general code quality has degenarated to non-euclidean complexity. For example I have no idea where the sounds came from, the synth broke and the C-macro based timings were too scary to even look at.
But aleast it has ponies!
After this I decided to abandon C++ for Haskell permanently, as GPipe by Tobias Bexelius had demostrated that the extremely painful complexity of OpenGL programming can be delegated to a dedicated compiler behind a DSL.
- Youtube
- License: BSD3