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Don't keep a local copy of the binary image data.
We were loading the image data into the composed Horde_Image object AND keeping a cached copy of it (along with any other views of the image that were loaded in this page view) in the Ansel_Image object. There is no longer any need for that. Only load the image into the Horde_Image object object directly and save on memory. Next up, take advantage of Horde_Image's stream capabilities. Mostly benificial when using a backend like ImageMagick when the image data is stored in temporary files instead of being kept in memory like in GD or Imagick drivers.
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