-
Notifications
You must be signed in to change notification settings - Fork 123
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
XNA Port #3
base: master
Are you sure you want to change the base?
XNA Port #3
Conversation
… to plug into the content pipeline.
…ng optimization for XNA.
…eter in SMAA class.
Removed assigning the current effect technique pass to a variable.
Update SMAA.cs
This will be fun for me to playaround because i have modded with smaa. Michael On Tue, Apr 16, 2013 at 12:50 PM, Alexander Gessler <
|
Changed the default value of the effect prefix so the prefix for each intensity can be found. Was originally trying to find "Shaders/ULTRA" will now find "Shaders/SMAA_ULTRA"
Update DefaultEffectProvider.cs
Any chance to get this merged? |
A port of SMAA to XNA/C# along with a small demo app. The XNA version has some performance deficits which are due to the design of XNA but is otherwise fully usable. All relevant functional changes are documented in a Readme in Demo/XNA.