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itsmartin edited this page May 24, 2013 · 3 revisions

Core functionality

  • Team and player management - teams/players can be set up by the admin before the match, or players can use the /join and /team commands to set things up themselves
  • Spectators are invisible to players, and are prevented from interfering with the match. They also have access to a wide range of commands to help them keep close to the action. Admins can also create "points of interest". Spectators get notifications when players are close to points of interest, or to each other.
  • Match management - players are prevented from doing anything before the match begins; countdowns are displayed in a user-friendly way; chat can be muted in order for admins to make announcements; eliminated players can spectate or be kicked, according to your preference; and more.
  • Starting pens - while waiting for the match to begin, players are teleported to small glass holding pens which they cannot leave. In their pen, they will find a chest containing useful starting items.
  • World border - a world border is enforced. Players who get close to the border will suffer blindness and slowness effects until they move away. Players who cross the border are teleported back. Admins can reduce the world border as the match progresses (appropriate warnings will be displayed to players).

Gameplay tweaks

All of the following gameplay tweaks are optional, and can be configured in the config.yml or using commands in game.

  • UHC mode can be turned on or off. If on, players don't regenerate health, and recipes for golden apples and glistering melons require gold ingots instead of gold nuggets.
  • No-PVP period - players cannot directly deal damage to each other for a defined period at the start of the match. (They can still use lava, fire, cactus etc to hurt each other).
  • Damage alerts - optionally, players can see when and how other players take damage.
  • Heads - players' heads are placed on the ground where they die, to act as death markers or trophies for killers.
  • Killer bonus - players who die in PVP kills can be configured to drop additional items (by default, 4 gold ingots are dropped).
  • Mining fatigue - mining stone deep underground makes your hunger increase extremely quickly. Designed to prevent tunnelling and strip mining. (Not really recommended - use the hard stone option below instead).
  • Hard stone - mining stone wears out your tools much more quickly than normal. Makes strip mining for long periods impossible.
  • Bonus chest - players get a chest containing basic tools, or anything else you choose, at their start points.

What this plugin doesn't do (yet)

  • Scattering - there is currently no functionality to randomly place players across the map at the start of the match. Instead, the admin must manually (or semi-manually) create start points.
  • World pregeneration - in order to avoid lag when the game starts, pre-generating the world is a must. I recommend using WorldBorder for this.