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Releases: jackoalan/audacity

Audacity GameCube DSPADPCM v2.3.0-dev

03 Sep 21:05
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Rebase fork on recent version of Audacity. Includes various bug fixes

Audacity GameCube DSPADPCM v2.1.3-dev

27 Mar 23:41
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  • Slightly audible noise bug fix
  • DSP header fix
  • STM looping fix

(thanks to @Thealexbarney for these patches)

Audacity GameCube DSPADPCM v2.1.3-dev Fork

27 Mar 01:42
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  • Merged latest upstream master
  • Fixed bug importing short .dsp files

Audacity GameCube DSPADPCM v2.1.1-6

06 Jun 03:57
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RSF Import/Export

Stereo .rsf files from Metroid Prime may now be imported and exported

ADP Import

ADP files appear on the Metroid Prime demo release and any GameCube game that uses DVD-based audio streaming

RAS Loop Metadata Bug Fixes

RAS files from Donkey Kong Country Returns are now properly parsed and generated for loop metadata

Audacity GameCube DSPADPCM v2.1.1-5

05 Jun 03:48
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Donkey Kong Country Returns and Tropical Freeze importers/exporters

This release nearly completes Retro's standalone audio formats with the addition of the RAS/STRM format and DKCTF Stereo CSMP resources.

DKCTF's CSMP exporter is HIGHLY experimental. Lots of unknown data fields are being emitted.

Audacity GameCube DSPADPCM v2.1.1-4

04 Jun 05:58
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Import/Export support for all standalone formats in Metroid Prime 3

FSB 3.1 files and STRM resources as well as CSMP resources may be imported and exported

Audacity GameCube DSPADPCM v2.1.1-3

03 Jun 02:42
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Export support for RS03 format

Audio targeting Metroid Prime 2 may be generated via the exporter options

Audacity GameCube DSPADPCM v2.1.1-2

01 Jun 06:30
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Support for block-interleaved RS03 .dsp files (import only)

These are found in Metroid Prime 2

Audacity GameCube DSPADPCM v2.1.1

31 May 05:02
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Fork of development Audacity with Nintendo GameCube DSPADPCM (.dsp) import/export functionality

Stereo pair support

Files have the pattern *L.dsp/*R.dsp

Loop labels

Create a label track with a label named "LOOP" to define the .dsp loop region