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[node-image] Caches exact image coordinates
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jacomyal committed Jan 1, 2024
1 parent fb9f9e6 commit 1d9086b
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Showing 3 changed files with 111 additions and 70 deletions.
36 changes: 32 additions & 4 deletions packages/node-image/playground/index.ts
Expand Up @@ -26,6 +26,19 @@ const COLORS = chroma.scale(["yellow", "red", "teal"]).mode("lch").colors(IMAGES
const RENDERERS = [
{ type: "default", renderer: createNodeImageProgram() },
{ type: "color", renderer: createNodeImageProgram() },
{
type: "padding",
renderer: createNodeImageProgram({
padding: 5,
}),
},
{
type: "padding-color",
renderer: createNodeImageProgram({
padding: 5,
drawingMode: "color",
}),
},
{
type: "center",
renderer: createNodeImageProgram({
Expand All @@ -42,15 +55,30 @@ const RENDERERS = [
}),
},
{
type: "padding",
type: "scaled",
renderer: createNodeImageProgram({
padding: 5,
size: { mode: "force", value: 256 },
}),
},
{
type: "padding-color",
type: "scaled-color",
renderer: createNodeImageProgram({
padding: 5,
size: { mode: "force", value: 256 },
drawingMode: "color",
}),
},
{
type: "center-scaled",
renderer: createNodeImageProgram({
size: { mode: "force", value: 256 },
correctCentering: true,
}),
},
{
type: "center-scaled-color",
renderer: createNodeImageProgram({
size: { mode: "force", value: 256 },
correctCentering: true,
drawingMode: "color",
}),
},
Expand Down
6 changes: 0 additions & 6 deletions packages/node-image/src/factory.ts
Expand Up @@ -11,12 +11,6 @@ import { Atlas, DEFAULT_TEXTURE_MANAGER_OPTIONS, TextureManager, TextureManagerO

const { UNSIGNED_BYTE, FLOAT } = WebGLRenderingContext;

// maximum size of single texture in atlas
const MAX_TEXTURE_SIZE = Infinity;
// maximum width of atlas texture (limited by browser)
// low setting of 3072 works on phones & tablets
const MAX_CANVAS_WIDTH = 3072;

interface CreateNodeImageProgramOptions extends TextureManagerOptions {
// - If "background", color will be used to color full node behind the image.
// - If "color", color will be used to color image pixels (for pictograms)
Expand Down
139 changes: 79 additions & 60 deletions packages/node-image/src/texture.ts
Expand Up @@ -7,7 +7,14 @@ import { Coordinates } from "sigma/types";
*/
export type ImageLoading = { status: "loading" };
export type ImageError = { status: "error" };
export type ImageReady = { status: "ready"; image: HTMLImageElement };
export type ImageReady = {
status: "ready";
image: HTMLImageElement;
sourceX: number;
sourceY: number;
sourceSize: number;
destinationSize: number;
};
export type ImageType = ImageLoading | ImageError | ImageReady;

export type Atlas = Record<string, Coordinates & { size: number }>;
Expand Down Expand Up @@ -126,36 +133,40 @@ export async function loadImage(imageSource: string, { size }: { size?: number }
}

/**
* This helper draws an image on the texture, with the proper size and position.
* This helper computes exact coordinates to draw an image onto a texture.
*/
export function drawImage(
ctx: CanvasRenderingContext2D,
export function refineImage(
image: HTMLImageElement,
{ x, y }: { x: number; y: number },
{
mode,
size,
padding,
contains,
}: { mode: "max" | "force" | "auto"; size: number; padding: number; contains?: boolean },
): number {
const sizeOnImage = contains ? Math.max(image.width, image.height) : Math.min(image.width, image.height);
const sizeOnTexture = mode === "auto" ? sizeOnImage : mode === "force" ? size : Math.min(size, sizeOnImage);

let xInImage = (image.width - sizeOnImage) / 2;
let yInImage = (image.height - sizeOnImage) / 2;

ctx.drawImage(image, xInImage, yInImage, sizeOnImage, sizeOnImage, x, y, sizeOnTexture, sizeOnTexture);

return sizeOnTexture;
corrector: PictogramCenteringCorrector,
{ objectFit, size, correctCentering }: TextureManagerOptions,
): Omit<ImageReady, "status" | "image"> {
const sourceSize =
objectFit === "contain" ? Math.max(image.width, image.height) : Math.min(image.width, image.height);
const destinationSize =
size.mode === "auto" ? sourceSize : size.mode === "force" ? size.value : Math.min(size.value, sourceSize);
let sourceX = (image.width - sourceSize) / 2;
let sourceY = (image.height - sourceSize) / 2;

if (correctCentering) {
const correction = corrector.getCorrectionOffset(image, sourceSize);
sourceX = correction.x;
sourceY = correction.y;
}

return {
sourceX,
sourceY,
sourceSize,
destinationSize,
};
}

export function drawTexture(
ctx: CanvasRenderingContext2D,
images: Record<string, ImageType>,
corrector: PictogramCenteringCorrector,
{ size, objectFit, correctCentering }: TextureManagerOptions,
): Atlas {
/**
* This helper takes a collection of image states and a context, draw all the
* images in the context, and returns an atlas to get where each image is drawn
* on the texture.
*/
export function drawTexture(ctx: CanvasRenderingContext2D, images: Record<string, ImageType>): Atlas {
const MAX_CANVAS_WIDTH = 3072;
const TARGET_FILL_PERCENTAGE = 0.6;

Expand All @@ -174,55 +185,44 @@ export function drawTexture(
const imageState = images[key];
if (imageState.status !== "ready") continue;

const image = imageState.image;
const sourceSize =
objectFit === "contain" ? Math.max(image.width, image.height) : Math.min(image.width, image.height);
const destinationSize =
size.mode === "auto" ? sourceSize : size.mode === "force" ? size.value : Math.min(size.value, sourceSize);
let sourceX = (image.width - sourceSize) / 2;
let sourceY = (image.height - sourceSize) / 2;

if (correctCentering) {
const correction = corrector.getCorrectionOffset(image, sourceSize);
sourceX = correction.x;
sourceY = correction.y;
}

maxItemWidth = Math.max(maxItemWidth, destinationSize);
totalArea += destinationSize ** 2;
maxItemWidth = Math.max(maxItemWidth, imageState.destinationSize);
totalArea += imageState.destinationSize ** 2;
imagesArray.push({
key,
image,
sourceX,
sourceY,
sourceSize,
destinationSize,
...imageState,
});
}
imagesArray.sort((a, b) => (a.destinationSize > b.destinationSize ? -1 : 1));

// 2. Set canvas width, and predict its height:
// 2. Predict canvas width:
const predictedTotalArea = totalArea / TARGET_FILL_PERCENTAGE;
const canvas = ctx.canvas;
canvas.width = Math.max(Math.min(MAX_CANVAS_WIDTH, Math.sqrt(predictedTotalArea)), maxItemWidth);
canvas.height = predictedTotalArea / canvas.width;
const predictedWidth = Math.min(Math.max(Math.sqrt(predictedTotalArea), maxItemWidth), MAX_CANVAS_WIDTH);

// 3. Fill texture:
// 3. Refine images coordinates:
const refinedImagesArray: ((typeof imagesArray)[number] & { destinationX: number; destinationY: number })[] = [];
let x = 0;
let y = 0;
let currentRowHeight = 0;
let maxRowWidth = 0;
const atlas: Atlas = {};
for (let i = 0, l = imagesArray.length; i < l; i++) {
const { key, image, sourceSize, sourceX, sourceY, destinationSize } = imagesArray[i];
if (x + destinationSize > canvas.width) {
if (x + destinationSize > predictedWidth) {
maxRowWidth = Math.max(maxRowWidth, x);
x = 0;
y += currentRowHeight;
currentRowHeight = destinationSize;
}
ctx.fillStyle = "#000";
ctx.drawImage(image, sourceX, sourceY, sourceSize, sourceSize, x, y, destinationSize, destinationSize);
refinedImagesArray.push({
key,
image,
sourceX,
sourceY,
sourceSize,
destinationX: x,
destinationY: y,
destinationSize,
});
atlas[key] = {
x,
y,
Expand All @@ -234,10 +234,28 @@ export function drawTexture(
currentRowHeight = Math.max(currentRowHeight, destinationSize);
}

// 4. Crop texture to best dimensions:
// 4. Crop texture to final best dimensions:
maxRowWidth = Math.max(maxRowWidth, x);
// canvas.width = maxRowWidth;
// canvas.height = y + currentRowHeight;
const canvas = ctx.canvas;
canvas.width = maxRowWidth;
canvas.height = y + currentRowHeight;

// 5. Fill texture:
for (let i = 0, l = refinedImagesArray.length; i < l; i++) {
const { image, sourceSize, sourceX, sourceY, destinationSize, destinationX, destinationY } = refinedImagesArray[i];

ctx.drawImage(
image,
sourceX,
sourceY,
sourceSize,
sourceSize,
destinationX,
destinationY,
destinationSize,
destinationSize,
);
}

return atlas;
}
Expand Down Expand Up @@ -320,7 +338,7 @@ export class TextureManager extends EventEmitter {
}, DEBOUNCE_TIMEOUT);
}
private generateTexture() {
this.atlas = drawTexture(this.ctx, this.imageStates, this.corrector, this.options);
this.atlas = drawTexture(this.ctx, this.imageStates);
this.texture = this.ctx.getImageData(0, 0, this.canvas.width, this.canvas.height);
this.emit(TextureManager.NEW_TEXTURE_EVENT, { atlas: this.atlas, texture: this.texture });
}
Expand All @@ -337,6 +355,7 @@ export class TextureManager extends EventEmitter {
this.imageStates[source] = {
status: "ready",
image,
...refineImage(image, this.corrector, this.options),
};
this.scheduleGenerateTexture();
} catch (e) {
Expand Down

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