jgreco/tetrisrl2
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README file for "TetrisRL 2" by John L. Greco INTRO: ====== TetrisRL 2 is my 2010 7drl Challenge entry, this file, as well as all the files that came with this do not reflect the actual submitted state of my 7drl, if you are a purist you may find the original submission either on github, or linked on TetrisRL 2's webpage. Similar to the goal of TetRLs it is a highly experimental roguelike with gameplay stylized after the hit computer game Tetris, created by Alexey Pajitnov in 1985 while working at the Academy of Science of the USSR. Unlike TetRLs, TetrisRL 2 is *nix only (no official windows build), realtime, contains multiple monsters, row elimination, objects, and a more complex stats/combat system. BUILDING AND INSTALLATION: ========================== See the BUILDING file. Please not that while it may be possible to get this game to run with Cygwin, the author has not done so and thus cannot support that. PREMISE: ======== Premise to TetRLs: ------------------ In TetRLs you play an unidentified character who is apparently trapped in the laboratory of a mad soviet scientist, forced to participate in some sort of bizarre mind-game experiment that involves a lot of arranging of oddly shaped crates. However, you must balance this task with battling dozens of highly aggressive lab rats that apparently escaped (or were released...). Premise to TetrisRL2: --------------------- Once again you play an unidentified character who remains trapped by a mad soviet scientist. He has come up with a new experiment, far larger in scale and more challenging than the last. This time you must direct the movement of several large and oddly shaped moving platforms, while battling various lab animals with whatever supplies you can find laying around. Platforms are rigged to explode if you complete a row with them, which can be used to your advantage (eliminate monsters), or can kill you if you happen to be in the wrong place. GAMEPLAY: ========= TetrisRL 2 once again uses very simple controls which can be learned quickly. Movement can be done with standard "vi-keys", "wasd", "arrow keys, or the numpad with 'numlock' turned on. You may choose to use whichever scheme you wish at any time though use of the arrow keys is discouraged because that scheme does not provide easy access to diagonal movement keys. TetrisRL 2 uses a modal input scheme (think Vi). To toggle back and forth between controlling the @-guy and controlling where the tetrominos fall, press the spacebar. The screen will indicate at all times which mode you are in. To complete the game, the player must manage to not fall off the tetrominos, stack several of them up so that they reach the top of the level, and make his way up to the top. Each tetromino will be spawned with a random assortment of monsters (the difficulty of tetrominos will increase over the course of the game), as well as a single item to help the player (A med-pack, weapon, or piece of armor). To pickup/use items simply bump into them. There is no inventory system. MOVEMENT KEYS: ============== vi-keys: (suggested) -------- h - left l - right j - down k - up y - up-left u - up-right b - down-left n - down-right wasd: ----- w - up a - left s - down d - right q - up-left e - up-right z - down-left c - down-right arrow keys: (NOT recommended, no diagonal support) ----------- up - up down - down left - left right - right numpad: ------- 4 - left 6 - right 8 - up 2 - down 7 - up-left 9 - up-right 1 - down-left 3 - down-right To switch between 'TETRIS' and 'ROGUE' mode: <SPACE> To quit (and die) at any time: Q
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