Problem Set 5: FruitBlastMania
Name: Yap Jun Hao Matric No: A0113694A Tutor: Cui Wei
Group Implements
Data Structures The Queue data structure and possibly more next time
Graph The Graph ADT
GameEngineFiles The Game Engine
Levels The level object that represents the game to be saved and loaded
Utilities Classes whereby functions can or are used more than once
Factories Factory classes that produces things that are used alot
Constants Constants for the whole project
PhysicsEngine The Physics Engine of the game
Bubble The bubble objects
GridCell The custom grid view cell(s)
Grid The base grid and other grids / layouts that we implemented, only have one now
Controllers The controllers for the project, one for the grid area, and one for the palette and the control area for the designer to use
Sound(s) Sound assets for background music / animation sound
— Ready for submission —