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Problem Set 5: FruitBlastMania

Name: Yap Jun Hao Matric No: A0113694A Tutor: Cui Wei

Group Implements

Data Structures The Queue data structure and possibly more next time

Graph The Graph ADT

GameEngineFiles The Game Engine

Levels The level object that represents the game to be saved and loaded

Utilities Classes whereby functions can or are used more than once

Factories Factory classes that produces things that are used alot

Constants Constants for the whole project

PhysicsEngine The Physics Engine of the game

Bubble The bubble objects

GridCell The custom grid view cell(s)

Grid The base grid and other grids / layouts that we implemented, only have one now

Controllers The controllers for the project, one for the grid area, and one for the palette and the control area for the designer to use

Sound(s) Sound assets for background music / animation sound

— Ready for submission —

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