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Adrian Papari edited this page Oct 3, 2015 · 6 revisions

This system has an no aspect and therefore processes no entities, but it still gets invoked. You can use this system if you need to execute some game logic and not have to concern yourself about aspects or entities.

Execution flow

Upon calling world.process(), your systems are processed in sequence. Override the following methods to integrate your game logic.

  • initialize() - Manual initialization of your system, typically things not covered by dependency injection.
  • processSystem() - Called once per cycle.
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