Currently just a growing skeleton for roguelike game being written in ruby (NCurses interface) and tested with RSpec
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laurynasl/rubyrogue
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======== Compiling ======== Yes, there is one part that needs to be compiled. Just run: rake build ======== Starting ========== ./run or equivalent: ./launch games/test/game.yaml =========== Map ============ @ - you # - wall . - explored empty space letter - monster ( - weapon [ - armor / - ammunition ) - launcher (bow, crossbow, pistol etc.) > - stairs down < - stairs up ==== Keys and Commands ===== arrows (left, right, top, down) Go to corresponding direction (hit monster if it is in path) , pick up items i show inventory d drop item e manage equipped items > go downstairs < go upstairs S save and exit game f start shooting (as of 2008 07 24 works just partially; may crash) ====== Loading game ========= currently the only way is: ./launch savegames/Kudlius.yaml ======== Crashes ============ Yes, game is crashing. That is because I commented out all rescue's, because I want to find all exceptions. It is far from alpha and non-playable. ======== Tests ============= For testing I use RSpec.
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Currently just a growing skeleton for roguelike game being written in ruby (NCurses interface) and tested with RSpec
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