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Everyday

This is the home page for my daily code sketches and will likely change sporadically.

These are meant to be sketching with code. I'm using html, css, js and the p5js and jQuery libraries.

Mini Development Log

1 - 8
spinny css shapes, grids, gradients
9
SEASON - year clock. took a looong 4 hours to figure all out. conic-gradient polyfill.
10, 11
turtle + yin yang fight - uses turtle-jquery. drunkwalk/randomwalk.
12
all i want for christmas is a ... + a .... +
13
merzbox listing + links
14 - 18
random colors, homemade sequencers, dice rollers, voice sampler instruments
19, 20, 21
almost-rogues. made by scratch. using p5dom. implemented items, monsters, fighting, potions, scrolls, gold, hp, xp. not implemented: correct fighting.
22
rotate-like. roguelike code but now rotating. input affects motion.
23 - 27
flatgames using my tool. 27 is a prototype flatgame builder.
28 - 35
generative or css drawing, gradient, face, y mas. check 32 and 33: flag, and black flag
36 - 54
3D projects (of somewhat increasing complexity). check any, but especially later ones like 52/rothkubes.
55 - 57
Visited Taipei Museum of Fine Arts - saw Yu Peng's retrospective and used elements from epic 5 Women painting and Mountains of Fu Chun for generative exploratory works with p5play.
58
self-playing self-query-scape
59-61
floating heads variations, responding to voice, audio
62
Paintmaster. instant digital glitch funk backgrounds. click to redraw.
63
dungeon map maker - control sprites
64
10,000 bowls of oatmeal dungeon zone name generator
'pair of earrings mall','shoe lace economic zone','incense holder institute','rat mission'
65
unfinished ascii block drawing, ultra too simple n bug-ful
66
used this as a flux talking head for a promo at ARoS museum in Denmark
67
my bald head simulator
68
more baldness w/ sound and motion
69 - 72
a random white noise player (voice sounds) made for disquiet junto 0398: rauschen bern, 70 = groan sounds, 71 = fm3 buddha machine sounds, 72 = eno music for airports sounds
73
"press package"
74
a roguelike zoo creator. minimal. needs some work.
75
more roguelike dungeon-drawing experiment (+ glitch box maker)
76
minimal experiment to make a web-based button builder - 2 modes
77
testing...testing...json button object reader
78 - 80
These 3 are links to projects I created in November for National Novel Generating Month, an annual tradition where computational potes/botmakers/coder-artists produce generated novels, defined as being output of 50k words or more. 78 is pomelo, my generator to produce Yoko Ono instruction text pieces in the style of her books Grapefruit and Acorn. This took me a few days, and I used Kate Compton's Tracery library, and had a few issues getting it going. I still want to pick this back up and tweak it a bit better sometime. The titles don't connect well to the associated generated text. 79 is a link to a Nano-NaNoGenMo (sub 256 character) program I wrote to generate a novel called Don't Talk to Me or My Son or My Son's Son or My Son's Son's Son Ever Again. 80 is a link to Lucifer Bimbisara or Francois unsuperscribed, another Nano-NaNoGenMo program that uses the built-in word lists on Linux computers to generate poetic text.
81
Oh man, I've tried to make roguelikes with p5.js a bunch, but never got to anything playable. (See earlier experiments 19-22). This is a first minimal playable thing. Still needs a good core mechanic. Visually I had fun with it, making my own Brough-like. Lots still to do.
82
this is a modified version of 81 so that it's self-playing
83
oh, what the hell, it's 4am, i built a scanner-camera, inspired by a short article and photo/gifs from Joshua Jenkins. He didn't share any code, but I thought this was an interesting idea to build a scanner-style camera in p5.js. Mine can scan top to bottom or right to left. There's a bug. Need to play with the image drawing lines to figure out where, probably in the size of the camera capture.
84
oh, just some goals
85
oh, just some goals-sheet-maker
86
a zine-maker! wooo! includes a help screen! it has its own documentation and is being built out. needs to output pdf!
87
it's 83, the scan-camera hosted on glitch.com and embedded here so it'll work in other peoples' browsers because it's using https now
88
Printster7200, a generative poster-maker! it's modified from 86's code (ZineMaker2054) but now it's a single page poster-maker. should be built into a more robust tool!
89
started building out a mini 3d game engine thing instead of using unity. exercise in futility. has a soundtrack, you can eat things. move with arrow keys. grab and rotate world. move mouse to rotate 'body'.
90
different version of 89. playable. not a game but a good roamer.
91
poster grid. posters generated with printwobbler, new version of 84. saved, presented on screen with version of 83's starter code.
92
remake 51 w/ file input option. a demake of the floor of messlife.
93
remix of 92, unfortunately now with boxes. need more organic shapes next. i'm on an airplane so couldn't look up syntax. mouse grab rotates.
94
variation of 93, using screenshots of terminal / txt / imgs. mouse grab rotates.
95
simple 2d bezier curves in 3d space, at first an emulation of struggle inc / cody hudson but mine is much simpler, done in 20-30 min, worth revisiting later. mouse grab to rotate/reposition.
96
sucky bad first rendering of ultra dashed off scene made from scans of my notebook chickenscratch and some crayone drawings. don't yet know how to properly render lights in webgl from unity. looked fine in the editor? no skybox. no nothin' really.
97
same problems, different day. using images scanned in C.F. from a poster hanging in my bedroom from his show "Comics" exhibited at beginnings in brooklyn circa 2014?
98
mockup of a different version of the talking face. won't work in firefox or on http, requires https. copy on glitch.com should work
99
modification of 57, self-flying - submission to vector fest
100
redo 58, submission to vector fest 101
blatant oblique strategies cover
102
doodle studio 95 mini zone, music from my modular. bizarro. corona virus indoors day. sunday.
103
a flatgame using starter movement and animation scripts from the flatgame first-timer's beginner's guide. made of drawings of the houses i've lived in, and my notes. music recorded on my modular synth. created in nu jersey.
104
my second 2d in 3d game. made with drawings in my notebook of my childhood house at 232 henley. put a lot of time into getting this right, figuring out sound, ending fade/glitches, etc. proud of this one.
105
speculative software (really a website) called Zonez88 or homezonez88, 'a simulation manifesation based on ambient memories and dream-material of their native living units'
106
a virtual seder plate
107
collapsed website / collapsed poesis generated
108
made during twitch tv stream for babycastles academy on april 19, 2020 during covid-19. improvisationally made live. "becoming landscape" - demo poemware.
109
BEGIN DAY 1 of ??. Finals Fantasy-Jake Elliott prompt's. Make a html branching game every day speculating on something happening nearby. Today: chicken house.
110
day 2 of ??. branching narrative of a woman and stink bug in new jersey.
111
day 3 of ??. non-branching-stream-of-thoughtlessness.
112
my own obscure instructions, inspired by Eno and Scmidt, Yoko Ono, and Do It. Also hosted on glitch and itch! Why not.
113
custom 404 page based on 107
114
it's been a min. added a page of my goals, assessing where i'm at during this halfyear mark.
115, 116
reviving my self-playing starter p5.roguelike in some tests
117
one-dimensional version of roguelike, sketch 81
118 - 123
various frank stella-ish viz tests. light and surupy. then dark and heavy. remangling past imagery. etc.
124
website test of something
125
i coded up an amateur 1-dimensional hunt the wumpis (which i call wimpis) for hardware, the microbit, and an emulated version here that works in the browser
126-128
some tests with hands. don't mind me.
129
um i just needed something to pick a card any card
130
a variation of 118, and color red
131
procrastination for 5 min
132
test to see if git hooks workin'
133 - 135
sigil generator, zygil generator, zyzzyggyy generator
136
this is basically my hello world for pico-8. no significant interaction yet. arrow keys move.
137
a personal tool to play a game
138
uh-oh, starting pico-8. a generative toything
139
found this on old computer from several several years ago. added fillp and then >>> published.
140
same, an early sketch i just found, from before i knew pico-8 or lua. i added in some random fillp backgrounds.
141
pico-8 quilt generator
142
progressing on my quiltlike, tiny village walkabout. procedural generation of the village map implemented, along with naming each location. makes fun of the Museum of Pizza, Museum of Illusions, etc - the tourist/slob-circuit in nyc. anyway....
143
more progress! quiltfolk is now a full village, procedurally generated, with houses, people, mini conversation stubs and procedurally generated quilts!
144
digital holga cam
145
same but 100px x 100px, for use in Xzone workshop in Our Networks conference
146, 147, 148, 149
like the 122s w/ dif imgs
150
this is an attempt at recreating a mid-90s shareware videogame I used to play on Mac system 9. It came on a disk with hundreds of programs on it. I don't remember the name. The graphics and sound were different. This is my take. Images from Ruins of Desert Cathay. This is a first commit/version, i am continuing to work on it in another location and will publish to my itch page.
151, 152
first steps. 151: generating a random "customer" as a first step to possibly building out a generated world, inspired by my microfiction game Shopkeeper. 152: trying to figure out why translate is also rotating, probably due to adding up translations in draw? more investigation needed.
153
dice thing
154
DIY slideshow
155
a todo-list app in a tweet
156, 157
based on 155, extended simply, an idea that came to me quickly, around 2am. made several variations. raining checkboxes, text from the generic personality test quiz found in darius's corpora collection
158
mit commission, minus seed / page api / print capability
159
b&w THRESHOLD variation
160
same as 159 but camera follows (zero) player, always placing at center
161
i love this one. my first generative animated illustrated dream.
162
modified version of 158 that changes from Black and White to Color periodically
163
another dream, about a cat playing with 'a penumbra'
164
starter title screen scroller / randomizer, for use by other scripts for an autonomous generative animated story-movie for an exhibit
165
started something new, a test submission possibly for taper6. i rarely code in straightup js so it took me more than a reasonable time to get this simple code setup.
166
made a tiny logo-like toy language DSL and tested it out here, implementing something like gary stager's 21st century logo quilts assignment
167
added another quilt i made with my PLogo
168
quilt of trees in a forest
169
same as 168, now with retro filter applied
170
made a drunk turtle walk with my LOGO. "art" as neil would say.
171
same as 170 but added console output
172
nother quick test run, minor changes
173
a submission to list jam 2021
174
link to Gobi game on itch.io
175
ploguelike, not really a roguelike in plogo, just an idea
176
found an old bitsy sketch from summer 2018 and might as well plop it here.
177
abandoned but pushed anyway
178
variation on my Taper #6 submission
179
another variation on taper #6 piece
180, 181, 182
weird worldbuilding via forms
183, 184
mini scratchpads doodling tools, originally made to be used for vimwiki wiki but can be used on phone, web, etc
185
2 minute program, generate 'sigil'
186, 187, 188, 190, 191
tiny avatar generator, inspired by pixelfaces, and derivatives
189 - 191
different avatar generators, in semi-3d
192 - 203 extremely simple 'print-quality' b&w threshold collage using a single public domain image of kurt schwitters' merzbau. s to save. click to add more images.
then added more found merzbau images and layer them more. extensions of 192. s to save. click to add more layers. 193 - 4 are merzbild. 195 & 197 is my apartment. 196 is patterns in my apt. 198 is a quilt experiment. 199 are my drawings integrated. 201 is built of eurorack images, 202 is government images database from the dep't of energy. 203 is an early early test for my nanogenmo entry.
204
puzzlescript game, just getting some basics down in a few minutes. dumdum dungeon.
205
randum robots puzzlescript
206
made while teaching puzzlescript today to students in programming for visual artists. 207
slightly better variation
208
mario demake, unfinished
209
indiana jones demake
210
same, but with better built-in learning tutorials
211
an actual fun 'first' game, haberdashery!
212
a maze game with teleporters
213
Beats of Babylon: generative beat creation
214
Broadway Boogie Awoogie 1 hard 'generative' music
215
phasing piece and practicing livecoding with puzzlescript! homage to steve reich? very lofi
216
noise thing.
217
a wanderland vision quest sans mechanics
218
the aging process (accurate)
219
rabbit in a hat puzzlescript toy. could be built into more of a game. right now it's a very simple find-it/guess-who type game.
220
Dungeon of Eyeballs. A simple but challenging escape the dungeon maze game.
221
Carnivorous Plant Farmer of Xsfot. A fun gardening game!
222
4 art assignments. 4 pixel painting art assignments.
223
petri dish. a kind of automata.
224
sleeping in the pandemic. a diary / memoir / journal of life in the pandemic.
225
excuses. just text describing my day and why i didn't make any 'art.'
226
made clue. took forever and it's not even great.
227
caniblock, canabalt-like
228
worked harder on 227 and turned it into Stunt Copter, a clone of the Mac SE game I used to play in the early 90s when we were supposed to learn touch typing in middle school
229
island adrift [screensaver]
230
a not-great game but finished! for glorious trainwrecks secret santa event.
231
made in about 30 min during the web1.0 (0.0?) jam organized by html energy, sometime in jan i think
232
made a week after getting concussion, 8 days
233
sound test proof of concept for a piece for Sholeh Asgary
234
back in business. first lil thing after concussion. just wanted to try something out. was reading allison's report on her culturehub project and decided i'd mock something up fast before bed.
235
CLI (emulated) in the browser, running WHITE FLAG 1.0 - command line software to generate a white flag. more to come?
236
minimal test, not a game, to move a player @ around screen with key presses, just vanilla browser API
237
little test page listing my computers, inspired by the ultra-minimal design of breadpunk.club/~yeast (eli)
238
list of white noise sounds in my room
239
listed all the books i'm reading lately, why not. minimal non-theme again.
240
CSS Grid practice, inspired by Elliott Computer, to build an archive of today's fave archives and sites
241
a list of (almost) every item i purchased or bought on ebay 1999 - 2022
242
A within a
243
things i like, my cultural/artistic influences
244
i'll be honest this was a 30 second messup that i liked the look of so am keeping it. but i'll fix and turn my intention into 245
245
a version of 243 that can be played coninuously
246
made a version hacked to display fluxers
247
bootleg eno reflection inspired app made in a few minutes for someone who doesn't like eno
248
piece created for live performance at ARoS public event 'i would die 2 u' august 11, 2022 with flux factory
249
link to Web World and cooperative Computing site made for ARoS Public and Mixr event - organized with flux factory and code&share[], aarhus
250
Radio Free Aarhus audiozine
251
yet another random village generator
252
village generator grid, half-completed
253
quick and dirty presentation 'zine' layout using community memory images
254
map of the neighborhood, made as demonstration site for Scripting for the Web
255
just something i thought of, a 10print variation, while taking a walk and seeing an old (better!) mural peeking out behind a more recent capitalist realism one
256
a list of many of my projects. now it's a todo list to make pages and get all of these online and documented on my website portfolio.
257
created minimal 'dungeon' tile with frogfont
258
yiddish bund (pirate) radio station in the car. tim gave me a reminder of an idea i had and i implemented a minimal version.
259
experimental intuitive idea. took photos walking to studio today and have them populate this page. plain 'gallery' without js. experimental zine-sign with js in p5.
260
took no time at all. some little test from playing around with w3schools looking at html color names.
261
experimenting with a see thru overlay
262
minimal demo toward solr protocl
263
un-sell-able logo gen
264
cory arcangel website project page rip + dall-e generated imgs "Cory Arcangel painting in plein air style"
265
copy of 264 page template, making a new page for the Distances video I made with Amelia, screening Friday at the Internet Archive
266
still using that page template. now showing digitally altered images - my head 'collapsed' and pixelated.
267
demo "pattern weaver" made for Dan Lichtman for a class. this is a MVP!
268
modified 267 to create a fullscreen grid of pattern grid weavings
269
rapid landing page test
270
purch.us link shortener redirectory for Purchase College
271
Piper's Winter Garden, created during HTML Energy Freewrite (well, recreated afterward).
272
Hmmm, needed to put this somewhere. Tonight I wanted to check my season clock so i copied it over here to make it convenient and have a 'new' project page. I actually coded this 5 years ago, in 2018.
273
Dalle: Yiddish anarchists against the machine
274
ReadifyWikipedia bookmarklet. Removes link styling and sidebars so you can just read without distraction on wikipedia.
275
WikipediaTerminal, an emulation that styles the web-based wikipedia page to look like a green text minospaced font on black terminal.
276
Dalle experiment to generate images of luddites fighting back against surveillance technology
277
dalle experiment generating speculative exquisitecorp imgs
278
face generator, simple code for students
279
minsite minimal website style scheme testing
280
lil site made for the html.energy freewrite, initially written in a notebook, then coded in vim on the phone and ssh'ed into the server. this is a cleaned-up post-event version.
281
Archiving Artist-Run Spaces project page
282
draft prototype (too large) for taper issue 11. ascii car driving sim poem.
283
images and writeup of old computer challenge 2023
284
my studio-visit sketch from back in 2018.
285
'Drek' dirt emoji prototypes created for the Dirty Time open call.
286
Shopkeeper solo ttrpg i made for james chip's micro fiction games jam in 2020
287
Project page for A Throw of the Text for Taper
288
Project page for Exocolony, published by ORAL.pub
289
Project page for Savage Words

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