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"Protect my ammo" #259

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LiSongMWO opened this issue Mar 27, 2014 · 5 comments
Open

"Protect my ammo" #259

LiSongMWO opened this issue Mar 27, 2014 · 5 comments
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@LiSongMWO
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A new tool for moving ammo around with the goal of minimizing the risk of an ammo explosion and loss of ammo by moving items around.

User story:
The user is to build a new mech. They select the chassi and the basic upgrades they want (FF, ES, DHS etc) and picks a number of tons of armor (in half ton increments). Then they click out the items and weapons using smart place without caring about their placement for now. Then they use the "protect my ammo" tool to place ammo safely, then update "tons of ammo" and they should have a complete loadout bar minute placement of weapons.

@evilC
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evilC commented Apr 6, 2014

Interesting idea, what may also be interesting is a way to shuffle ammo around such that should you lose a location, you are likely to be left with appropriate amounts of ammo.

For example, if I have an AC2/AC5 dakka mech such as the one I rocked your cockpit with the other day, I wish to ensure if I lose bits that I have both AC2 and AC5 ammo left, so the sequence carries on working.

Maybe what would be more generally useful would be a way to see the impact of losing a location?
A UI element to disable each location, and the ammo count reflects what is left elsewhere.

Also, it may be worth considering helping the user visualize the usage of order of ammo (I believe it starts in head, then torsos, arms and finally legs), and that could maybe form part of this proposed system.

@LiSongMWO
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I do not feel like there is enough time to be able to complete this in time and have it be in a good enough shape to release before 1.5.0 so I'm pushing it up to 2.0.

@LiSongMWO LiSongMWO modified the milestones: 2.0 Analysing Anomalies, 1.5.0 Lonely Lunatics Apr 21, 2014
@ghost
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ghost commented Aug 22, 2014

To minimize the risk of ammoexplosions, the calculation shoud also use the fact, that ammo is used by the following Order, because an empty ammoslot cant explode and work as a crit buffer:

Head->Center Torso->Right Torso->Left Torso->Left Arm->Right Arm->Left Leg->Right Leg

@Uthael
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Uthael commented Apr 7, 2015

When this button comes into the LSML, let it's name be "Minimize explosion risks/damage" or something like that. Reason: Gauss.

@LiSongMWO LiSongMWO modified the milestones: 2.0 Analysing Anomalies, 2.1.0 Mad Mojo Feb 13, 2016
@sestrand
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If you ever get around to trying to add this magic 'ammo distribution' button ... the correct order of consumption is (as of Aug22) still CENTER TORSO, RIGHT TORSO, LEFT TORSO, LEFT ARM, RIGHT ARM, LEFT LEG, RIGHT LEG, HEAD. (which has been the pattern since sometime in 2016).

https://i.imgur.com/TijDHTY.png

@LiSongMWO LiSongMWO modified the milestones: 2.1.0 Mad Mojo, 2.1.1 Jan 26, 2023
@LiSongMWO LiSongMWO modified the milestones: 2.1.1, - Back Burner Feb 11, 2023
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