- Swift, Objc-C & iOS Frameworks
- UIKit, SwiftUI, SpriteKit, SceneKit, ARKit & more
- Unit, UI, Snapshot & Integration tests (XCTest, Quick, Nimble, FBSnapshot...)
- MVC, MVVM, VIPER, VIP, Hexagonal, Onion & Clean Architecture
- C.I, C.D, Git flow, Kanbam & Scrum
- Clean Code, SOLID, KISS, YAGNI and other principles
- iOS Design Patterns
I have been a fierce Apple consumer ever since the first iPhone came out. As a creativity-driven person, being able to develop solutions that I carry on the palm of my hand was (and still is) breathtakingly exciting. And that's what I'm always doing... even (and more so!) on my spare time, developing apps just feels amazing.
Iโm Lucas Werner Kuipers, a software engineer specialized in native Apple Platforms development with Swift.
My experience spans from startups to large corporations, having worked on big apps in Banking, Ecommerce and Utility industries, eg: Goodnotes (2022 iPad App Of The Year), Itaรบ Unibanco (Latin America's largest bank), Petlove (Brazil's top pet ecommerce) and BS2 (large established bank for legal entities).
Author of open source packages like ViewKit, SoundKit and RequestKit.
An active tech community contributor, always talking and publishing about iOS on LinkedIn, Youtube and Medium. Dedicated to simplifying high quality iOS development for everyone, pushing the boundaries of the field and delivering delightful experiences to users worldwide.
(while having tons of fun ๐งฉ)
- ๐ฑ I'm currently working on native iOS development (Swift | Objective-C)
- ๐ฎ I love playing and (most of all) developing physics-based and / or coop / local / couch games (resembling: A Gummy's Life, Gang Beasts, Human Fall Flat, Moving Out, Overcooked...)
- ๐ฌ English (๐บ๐ธ) and portuguese (๐ง๐ท) are my two main spoken languages
- ๐โโ๏ธ Let's talk! Hit me up on LinkedIn
- ๐ Software Engineering (UNINTER) and Mechanical Engineering student (UFSC)