Issues: lume/lume
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Author
Label
Projects
Milestones
Assignee
Sort
Issues list
ResizeObserver
and getBoundingtClientRect
enhanced for 3D elements
enhancement
#299
opened Apr 29, 2024 by
trusktr
improve instance updating to prepare for async signals and effects
#297
opened Apr 29, 2024 by
trusktr
camera rig interaction breaks once in a blue moon when selection happens
bug
#295
opened Mar 29, 2024 by
trusktr
Bring trusktr/yet-to-be-named-game-engine into LumeCraft and update it to use latest Lume
#281
opened Oct 17, 2023 by
trusktr
Ensure Three.js origin aligns with the Lume origin (top/left of viewport by default)
bug
#280
opened Oct 15, 2023 by
trusktr
eliminate getters/setters, use 100% reactivity with signals and effects
enhancement
#279
opened Oct 9, 2023 by
trusktr
improve InstancedMesh so that it grows buffers directly instead of replacing THREE.InstancedMesh
#273
opened Aug 10, 2023 by
trusktr
Use DOMMatrix for element transforms, map them to THREE.Matrix4, provide a new math library.
#269
opened Jul 2, 2023 by
trusktr
[@lume/cli] migrate to @web/test-runner instead of Karma
infrastructure
#268
opened Jul 2, 2023 by
trusktr
Make custom loaders that give you a Lume tree instead of a Three.js tree
#264
opened May 15, 2023 by
trusktr
3 tasks
Ability to override materials of model elements (f.e. lume-gltf-model) in HTML, including the whole subtree
#262
opened May 15, 2023 by
trusktr
Previous Next
ProTip!
What’s not been updated in a month: updated:<2024-04-09.