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Releases: luxtorpeda-dev/luxtorpeda

v67.1.0

16 Nov 03:55
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What's Changed

  • Update Godot to 4.1.3 & Rust to 1.73 by @d10sfan in #251
  • Fix issue with iso extract replacing all instances of prefix by @d10sfan in #253

Full Changelog: v67.0.0...v67.1.0

v67.0.0

26 Sep 18:00
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New Contributors

  • @Jpxe made their first contribution in #240

Full Changelog: v66.1.0...v67.0.0

v66.1.0

05 Sep 14:56
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Full Changelog: v66.0.1...v66.1.0

v66.0.1

23 Aug 03:52
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Full Changelog: v66.0.0...v66.0.1

v66.0.0

14 Aug 18:48
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Full Changelog: v65.1.1...v66.0.0

v65.1.1

14 Jul 19:23
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  • Check that command file exists when comparing install hash, so that if the command file was manually deleted, the launch should re-install. by @d10sfan in #224

Full Changelog: v65.1.0...v65.1.1

v65.1.0

22 Jun 21:01
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Full Changelog: v65.0.1...v65.1.0

v65.0.1

14 Jun 02:53
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  • Fix issue with hash check, with game with multiple options using the same engine with different extraction options by @d10sfan in #219

Full Changelog: v65.0.0...v65.0.1

v65.0.0

09 Jun 17:27
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  • Detect zip automatically instead of metadata prompt, update to v2 json by @d10sfan in #210
  • Use notices instead of information key for showing engine notices by @d10sfan in #212
  • Add support for 7z extraction by @d10sfan in #213
  • Remove copy_only, auto-detect instead by @d10sfan in #214
  • Created config struct, in place of manually parsing config.json file. Moved config.json to ~/.config/luxtorpeda. Install hash check is now default to on by @d10sfan in #215
  • Code cleanup & refactoring packages schema to be more maintainable. Normally client updates are not required for packages updates, but this release or later will be needed for future package updates. by @d10sfan in #216

Full Changelog: v64.0.0...v65.0.0

v64.0.0

26 May 20:52
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  • Switch to automatic versioning, using cargo release, and releasing based on git tag by @d10sfan in #204
  • Add support for global steam cloud setting in config by @d10sfan in #205
  • Option to Disable Extraction/Install Step on Each Run, Switch to using sha2 for hashing by @d10sfan in #206
  • Use github action cache for godot template, to improve build time by @d10sfan in #207

Full Changelog: v63...v64.0.0