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[10115] Add function to update model_info at changes to scale or model.
* At every change to model or scale, the related data (bounding_radius/combat_reach) is now updated accordingly (note that player combat_reach are not changed like creature). * UpdateModelData is called from within SetDisplayId while changes to scale has explicit call to UpdateModelData after new scale is set (mostly for aura scale) * The updated values are calculated by (scale*bounding_radius)/(scale*combat_reach) * Database values for bounding_radius/combat_reach are expected to be relative to scale like 1.0 Signed-off-by: NoFantasy <nofantasy@nf.no>
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NoFantasy
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Jun 28, 2010
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#ifndef __REVISION_NR_H__ | ||
#define __REVISION_NR_H__ | ||
#define REVISION_NR "10114" | ||
#define REVISION_NR "10115" | ||
#endif // __REVISION_NR_H__ |