Releases: manicdigger/manicdigger
Releases · manicdigger/manicdigger
Manic Digger 2015-10-14
Changelist:
- Fixed player being pushed away by an invisible force after teleportation.
- Added carpet blocks.
- Made cake edible. Mhmm, delicious...
- Display less error output when server heartbeat fails.
- Fixed riding on rails. You can finally just cross those junctions again!
- Allow selecting blocks when holding a weapon.
- Fix privileges not being granted to server console.
- Updated included OpenTK library to a more recent version.
- The game now uses a hardware cursor. This can also be set by the server. Yeah!
- Increased performance on low-end machines quite a bit. Thanks to @torial for providing this in the forum!
- Start the game at 08:00. No more total darkness when starting a new game
- New block property
PickDistanceWhenUsed
. This will allow things like world-editing tools. - Changed lighting slightly.
- Fixed
/give
again which was accidentally reverted. - New UI for health/oxygen. Still work in progress.
- Apples can now be eaten.
- Fixed jumping bug on half blocks.
- Introduced graphics option to toggle darkening of block sides.
- New methods in Mod API. Those are for checking if certain block interactions are allowed before the server takes action. Useful for area protection.
RegisterCheckOnBlockBuild()
RegisterCheckOnBlockDelete()
RegisterCheckOnBlockUse()
New blocks: Carpets
Thanks to @joshi1999 there are now carpets available!
Those are available in the same colors as wool blocks and can directly be crafted from 1 wool block.
2015-08-25
Allow player orientation updates
Manic Digger 2015-08-22
Changelist:
- Manic Digger now requires a .NET 3.5 runtime as some of its dependencies need it
- Fixed some compiler warnings
- Allow orientation updates for real players instead of just bots
- Added EnablePlayerPushing option to ServerConfig which allows toggling player collisions
- Fixed entity pushing
- Added /time command
- Made time independant from server ticks
- Fixed several terrain display bugs
- WebClient: Restore Firefox compatibility
- Improved chat autocompletion
- Fixed falling sound playing indefinitely
- Fixed some crashes when entering invalid commands
- Block damage source is now reported correctly
- Update libenet reference to newest version
- Fix crash when pressing ESC while connecting
- Fix crash in menu
- Update Bot positions correctly
- Added ServerSystems loaded first/last for special operations
- OnLoad() and OnLoadWorld() are called again
- Unload player texture when player leaves
- Fixed mushrooms growing on non-empty positions
- Some localization updates
- Web Client: Display server disconnect messages
- Fixed client IPs not being displayed correctly for WebSocket connections
- Fixed getting stuck in block corners
- Draw chat input on top of health bar
- Fixed Ctrl-V in chat
- Implemented mouse smoothing
- Fixed lag occuring every second
- Fixed ice drawing
- Several optimizations
Manic Digger 2015-02-17
Release version of Manic Digger 2015-02-17
Changelist:
- Web browser game client (HTML5, WebGL)
- Added a new skysphere. Introducing a day-night-cycle
- New player physics
- Block IDs > 255 are now saved correctly
- Updated terrain renderer (thanks to @TobiMob)
- Introduced new format for player models. This should be a lot easier than the old one
- Fixed monster editor
- Added new DrawType: Flat
- Allow Mod debugging
- Fixed
/give
command - Send inventory updates directly to client when issuing
/reset_inventory
- Updated lava texture (does not look so washed out anymore)
- Some bot optimisations
- Parse colors in serverlist correctly
- Mouse wheel support in multiplayer server list
- Make server handle Ctrl-C (proper shutdown)
- Added a few more half-height blocks
- Allow 5 server queries per second
- Introduced limit on number of restarts per time interval (default: 5 per 10 minutes) to prevent restart loops
- Changed automatic server restarts. Server process doesn't get killed anymore but shuts itself down regularly.
- Added
IsShuttingDown()
to Mod API - Changed some things in terms of crash handling. Old entries in crash log don't get overwritten anymore.
- Fixed transparency issues in ore textures
- Added new blocks (including more types of wood):
- Spruce Wood
- Birch Wood
- Clay
- Marble
- Granite
- Red Sand
- Sandstone
- Red Sandstone
- Cactus
- Dead Plant
- Grass Plant
- TreeGenerator.cs: Fixed generation of forests
- Added new DrawType: Cactus
- Added entity hit handler to ModAPI (allowing player interaction / PvP)
- RememberPosition.cs: Fixed invalid coordinates being stored in some cases
- New background image in main menu. Activated background animation.
- Added permission sign (currently disabled)
- Added signs (currently disabled)
- War Mod: Fixed console being spammed with errors when a new player joins
- Fixed crafting images
- Added possibility to quit from loading screen to main menu (for example if a server doesn't answer)
- Optimized server chunk unloading. Uses far less CPU now
- Fixed group issue when connecting to server on same machine (thank you, e-arif!)
- Fixed player positions being sent twice (causing movement stutter)
- Default.cs split into 3 files for easier creation of new gamemodes
- Fixed mouse cursor sometimes not being displayed when leaving a game
- Added translation support for main menu
- Implemented OnLoadWorld event for Mod API
- Allow server queries using TCP
- Added exit button to main menu
- Write a more detailed clientside log
Manic Digger 2014-08-05
Release version of Manic Digger 2014-08-05
Changelist:
- Some serverside stability improvements
- Being disconnected from a server no longer closes the game
- Better multiplayer serverlist
- Small fixes in text rendering
- Links posted in chat are now clickable
- Made TextRenderer actually respect given Font Type
- Added asset caching (this means you'll join servers much faster after your first visit)
- Client window size is now sent to server replacing the old static value
- Added descriptions to some Mod-API methods (WIP)
- Added player redirection from one server to another
- Added server queries
- Maximum distance that players are visible can now be set in server config
- Fixed hitboxes of spectators not disappearing
- New Mod-API function: IsPlayerSpectator
- Updated Doors Mod
- Fixed an IndexOutOfRangeException that occured relatively often
- Login fields are now switchable using the keyboard
- Fixed memory leak on reconnect
- Fixed generation of bedrock at the bottom of the map
- Fixed sound playback on client
- Improved FillStart/FillEnd - bandwidth usage is now much lower than before
- Added RememberPosition Mod that spawns players where they left the game
- Added /shutdown command
- Fixed display of chat messages longer than 3 lines
- Slight color changes in join/leave messages
- Fixed the compass (and its inventory image not showing up)
- Added possibility to change language in client
- Fixed player orientation being buggy until they turn their head
- Fixed possible crash when connecting to a server via web browser
- Added simple singleplayer server for mobile devices
- Added new model format for player models
- Fixed Font selection in options menu
- Don't send bot names to playerlist and don't count them as players
- [War Mod] Fixed players being able to walk around / shoot while dead
- [War Mod] Fixed bug that caused grenades to have unlimited ammunition
- [War Mod] Fixed bug that occured when players killed themselves with grenades
- [War Mod] Fixed dead players being able to hurt others
Manic Digger 2014-04-17
Manic Digger 2014-04-16
Release version of Manic Digger 2014-04-16
Changelist:
- Fixed player not being able to build in 2 blocks high tunnels sometimes
- Added "Press R to Reload" message in War Mod
- Added possibility to answer to the last received PM using /re
- Added Modding API function to change display color of player names (the ones above the players)
- Added extra texture for HalfStair sides. Workaround for image being stretched
- Added player drowning
- Improved terrain renderer. It is now far more efficient on multi-core systems
- Added some basic functions to control bots
- Heavily improved character animation (patch by koalala)
- Introduced new privilege "use"
- Fixed bug that allowed players to jump 2 blocks high
- Only allow walking over a blocks edge when shift key is pressed
- Added basic server setup. Server asks for parameters at first start
- Added "FastBuild" project configuration
- Fixed HalfStair physics
- Fixed rails not being revertable
- Fixed Leaves, Apples and Water disappearing from inventory on season change
- Fixed a crash that could appear on a Linux server (without X11)
- Fixed player skin not loading after a player rejoins the game
- More data displayed in .pos command
- Added function GetAutoRestartInterval() to Modding API
- Enhanced banning. Players now stored in separate file. Banning player and reason stored
- War mod: Fixed a bug that allowed spectators to get weapons
- Fixed grenade kills not being counted in War Mod
- New packet: ClientDeath
- Added new modding function RegisterOnPlayerDeath()
- (Re-)Added WhenPlayerPlacesGetsConvertedTo to block definition
- Localization support!
- Stop jumping on trampoline block when shift key is held down
- Increased inventory size from 3 to 6 pages
- AutoRestartInterval in ServerConfig is now actually used by server
- Fixed flickering of plant DrawType
- Play sound when player gets a PM
- Support for maps bigger than 9984x9984 (maximum is now 32768x32768)
- Added timebans (automatically expire after a specified interval)
- New main menu
- Optional AutoJump (jumping over 1 block high obstacles automatically)
- Various multithreading optimizations
- Improved joining (less data transferred)
Manic Digger 2014-02-01
Release version of Manic Digger 2014-02-01
New features in this version:
- Fixed Apple transparency
- Changed default model. Added support for hats. Made by cybrminer7
- Fixed door and TNT IDs which caused display issues
- Fixed server console crash on Windows
- Added HTTP server to Manic Digger (allows display of Mod-defined webpages)
- Added possibility of Javascript modding
- Added .reconnect command. Pressing F6 when disconnected from a server will reconnect you.
- Added Lava screen color when swimming in Lava
- Fixed restart interval for automatic restarts
- Server now sends current gamemode to serverlist (instead of always "Fortress")
- New functions in Mod API. ServerClient Class is now exposed (allowing group changes by mods)
- Fixed stair display in War Mod
- Fixes some gameplay issues in War Mod
- Improved installer (added custom images)
- Modified PlayerList.cs to show rank names and colors
- Fixed crash when displaying unknown block in inventory
- Disabled Fluid.cs for performance reasons
- Added AutoCamera client mod. Try .cam to get a command list
- Fixed water display issue (still minor rendering bug)
- Fixed flying upwards in unloaded chunks
- Fixed HalfStair and Rail display when a solid block is above
- Made "Nice" font the default one
- Changed default resolution to 1280x720
- Fixed some crashes
Manic Digger 2014-01-17
Release version of Manic Digger 2014-01-17
New features in this release:
- Smooth shadows and Ambient Occlusion (patch by koalala)
- Simple grenades in War Mod
- More block types available
- Fixed drawing of doors
- New Mod-API functions
- Better message when getting disconnected/kicked from server
- Fixed display of IP addresses on Linux machines
- Fixed drawing of sun and moon (no longer visible through players)