Releases
v1.0
Support for macOS (Thanks to Matthew@Kindid)
GNU/Linux version now self-contained with all dependent libraries included
New "Export..." option to export binary .nam / .chr / .oam / .pal files for direct use on NES
Export stats for number of background tiles / number of sprites shown after successful conversion
"Background color 0" entries now colored for a more intuitive selection
Support for disabled timeout (set timeout to 0)
Support for .bmp and .gif files as input
Support for loading input images via drag-n-drop
Image shift settings relaxed to allow full 256 / 240 shift for X / Y
Support for 8x8 sprites
Support for 8x8 background attributes (MMC5)
Improvements to sprite optimization
New "Unique colors" option to prevent mapping different input colors to the same NES hardware color
Bugfix: Support 0 for "Max pal BG" / "Max pal SPR" setting
More graceful handling of conversion errors (prefer solution with too-many-sprites to a total failure)
PDF version of README.md now included in download archive
Various minor bugfixes
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