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[KBM]Fix some chord repetition quirks(#31636)
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jaimecbernardo committed Mar 1, 2024
1 parent 70d790c commit a1aa435
Showing 1 changed file with 46 additions and 7 deletions.
Expand Up @@ -271,10 +271,18 @@ namespace KeyboardEventHandlers
continue;
}

if (data->lParam->vkCode == itShortcut.GetSecondKey() && itShortcut.IsChordStarted() && itShortcut.HasChord())
if (itShortcut.IsChordStarted() && itShortcut.HasChord())
{
Logger::trace(L"ChordKeyboardHandler:found chord match {}, {}", itShortcut.GetActionKey(), itShortcut.GetSecondKey());
isMatchOnChordEnd = true;
if (data->lParam->vkCode == itShortcut.GetSecondKey())
{
Logger::trace(L"ChordKeyboardHandler:found chord match {}, {}", itShortcut.GetActionKey(), itShortcut.GetSecondKey());
isMatchOnChordEnd = true;
}
// Resets chord status for the shortcut. A key was pressed and we registered if it was the end of the chord. We can reset it.
if (data->lParam->vkCode != itShortcut.GetActionKey())
{
itShortcut.SetChordStarted(false);
}
}

if (resetChordsResults.AnyChordStarted && !isMatchOnChordEnd)
Expand Down Expand Up @@ -670,7 +678,7 @@ namespace KeyboardEventHandlers
if (!remapToShortcut || (remapToShortcut && std::get<Shortcut>(it->second.targetShortcut).CheckModifiersKeyboardState(ii)))
{
// Case 2: If the original shortcut is still held down the keyboard will get a key down message of the action key in the original shortcut and the new shortcut's modifiers will be held down (keys held down send repeated keydown messages)
if (data->lParam->vkCode == it->first.GetActionKey() && (data->wParam == WM_KEYDOWN || data->wParam == WM_SYSKEYDOWN))
if (((data->lParam->vkCode == it->first.GetActionKey() && !it->first.HasChord())||(data->lParam->vkCode == it->first.GetSecondKey() && it->first.HasChord())) && (data->wParam == WM_KEYDOWN || data->wParam == WM_SYSKEYDOWN))
{
// In case of mapping to disable do not send anything
if (remapToKey && std::get<DWORD>(it->second.targetShortcut) == CommonSharedConstants::VK_DISABLED)
Expand Down Expand Up @@ -716,15 +724,46 @@ namespace KeyboardEventHandlers
}

// Case 3: If the action key is released from the original shortcut, keep modifiers of the new shortcut until some other key event which doesn't apply to the original shortcut
if (!remapToText && data->lParam->vkCode == it->first.GetActionKey() && (data->wParam == WM_KEYUP || data->wParam == WM_SYSKEYUP))
if (!remapToText && ((!it->first.HasChord() && data->lParam->vkCode == it->first.GetActionKey()) || (it->first.HasChord() && data->lParam->vkCode==it->first.GetSecondKey())) && (data->wParam == WM_KEYUP || data->wParam == WM_SYSKEYUP))
{
size_t key_count = 1;
LPINPUT keyEventList = nullptr;
if (remapToShortcut)
if (remapToShortcut && !it->first.HasChord())
{
// Just lift the action key for no chords.
keyEventList = new INPUT[key_count]{};
Helpers::SetKeyEvent(keyEventList, 0, INPUT_KEYBOARD, static_cast<WORD>(std::get<Shortcut>(it->second.targetShortcut).GetActionKey()), KEYEVENTF_KEYUP, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
}
else if (remapToShortcut && it->first.HasChord())
{
// If it has a chord, we'll want a full clean contemplated in the else, since you can't really repeat chords by pressing the end key again.

// Key up for all new shortcut keys, key down for original shortcut modifiers and current key press but common keys aren't repeated
key_count = (dest_size) + (src_size +1) - (2 * static_cast<size_t>(commonKeys));
int i = 0;

keyEventList = new INPUT[key_count]{};
Helpers::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, static_cast<WORD>(std::get<Shortcut>(it->second.targetShortcut).GetActionKey()), KEYEVENTF_KEYUP, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
i++;

// Release new shortcut state (release in reverse order of shortcut to be accurate)
Helpers::SetModifierKeyEvents(std::get<Shortcut>(it->second.targetShortcut), it->second.winKeyInvoked, keyEventList, i, false, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG, it->first);

// Set old shortcut key down state
Helpers::SetModifierKeyEvents(it->first, it->second.winKeyInvoked, keyEventList, i, true, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG, std::get<Shortcut>(it->second.targetShortcut));

// Reset the remap state
it->second.isShortcutInvoked = false;
it->second.winKeyInvoked = ModifierKey::Disabled;
it->second.isOriginalActionKeyPressed = false;

// If app specific shortcut has finished invoking, reset the target application
if (activatedApp)
{
state.SetActivatedApp(KeyboardManagerConstants::NoActivatedApp);
}

}
else if (std::get<DWORD>(it->second.targetShortcut) == CommonSharedConstants::VK_DISABLED)
{
// If remapped to disable, do nothing and suppress the key event
Expand Down Expand Up @@ -822,7 +861,7 @@ namespace KeyboardEventHandlers
Shortcut currentlyPressed = it->first;
currentlyPressed.actionKey = data->lParam->vkCode;
auto newRemappingIter = reMap.find(currentlyPressed);
if (newRemappingIter != reMap.end())
if (newRemappingIter != reMap.end() && !newRemappingIter->first.HasChord())
{
auto& newRemapping = newRemappingIter->second;
Shortcut from = std::get<Shortcut>(it->second.targetShortcut);
Expand Down

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