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Don't assume hitter ~= nil in on_punchplayer callback
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Niklp09 committed Mar 15, 2024
1 parent 7fc313f commit f50d6d6
Showing 1 changed file with 8 additions and 6 deletions.
14 changes: 8 additions & 6 deletions 3d_armor/init.lua
Original file line number Diff line number Diff line change
Expand Up @@ -395,12 +395,14 @@ if armor.config.punch_damage == true then
minetest.register_on_punchplayer(function(player, hitter,
time_from_last_punch, tool_capabilities)
local name = player:get_player_name()
local hit_ip = hitter:is_player()
if name and hit_ip and minetest.is_protected(player:get_pos(), "") then
return
elseif name then
armor:punch(player, hitter, time_from_last_punch, tool_capabilities)
last_punch_time[name] = minetest.get_gametime()
if hitter ~= nil then
local hit_ip = hitter:is_player()
if name and hit_ip and minetest.is_protected(player:get_pos(), "") then
return
elseif name then
armor:punch(player, hitter, time_from_last_punch, tool_capabilities)
last_punch_time[name] = minetest.get_gametime()
end
end
end)
end
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