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PhysSound UPM-Package

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The PhysSound system adds the ability to bring your physics to life through the use of impact and sliding sounds. The system works with both 2D and 3D physics.

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Added

  • 2D Samples Scene
  • 2D Trigger sample
  • surface type is recognized by PhysicMaterial
  • disabling Physics2D, Physics, Terrain Unity modules strip code through custom scripting define Symbols
  • ArticluationBody support, samples
  • delay for impact sound

Changed

  • Converted to UPM package
  • Demo converted to UPM package Samples
  • Custom Inspectors removed
  • codegen PhysMaterialType (int + string) replaced with PhysSoundKey (ScriptableObject)
  • Fallback now PhysSoundMaterial, and became recursive
  • collision events placed to separated components

Fixed

  • optimization distance check -> sqr distance check
  • Update() replaced with FixedUpdate() to fix KinematicVelocity became 0,0,0

There are 4 parts of the system:

  • PhysSoundDatabase : ScriptableObject

  • PhysSoundKey : ScriptableObject

  • PhysSoundMaterial : ScriptableObject

  • PhysSoundObject : MonoBehaviour

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The PhysSound system adds the ability to bring your physics to life through the use of impact and sliding sounds. The system works with both 2D and 3D physics.

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  • C# 100.0%