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TP Courier

Marvin.K.Breuer (MKB) edited this page May 21, 2018 · 21 revisions

Let your watchers know, what you want to do or what you want to do next.

DemoClip: click image

There are several ways to display text during a screen capture.

This blender addon draws a fast text overlay to the 3D viewport.

The text is full editable during a work on a object or scene.

example: short animated gif´s without overvoice and video editing afterwards.


7x Title, 1x Text Block with 7x Text Lines and 11x Presets are available in the

7x Title, 7x Text Blocks with 64x Text Lines and 11x Presets+Combine are available in the



Each text block can shown separately or togehter (additively)

The text rows can be revealed one by one.

Fonts (*.ttf) and colors are variable.


All other setting are available in the panel or property menu.

Keymap changes have do be done in the addon preferences.

Panel Location: to toolshelf [T], property shelf [N] or properties: scene tab

Property Menu: hotkey [BACKSLASH], button to special menu [W] or header.


Tip: Make adjustments from outside:

Go to: Info Header > Windows > Duplicate Window or press [CTRL+ALT+W]

Close everything until only the panel is left.

Move it aside or to another monitor.

This allows to reveal the text from a invisible panel.


DemoClip: click image


To save all custom text, colors and imported fonts, just save user settings.

This make it possible to use the new draw layout as new preferences.


Combined Preset (Advanced)

If user settings saved with a preset, than it is possible to add a new preset to the saved block preset.

Add a preset > saved user setting > than enable combine and add a new preset to the text

combined preset example: zip and diagonal from left

The image shows the zip preset combined with the diagonal from left preset

Available presets for the text blocks (*more upcoming)


The modal run in two different ways:

  1. cancle with [ESC] or [RIGHTMOUSE]
  2. or permanent til undo [CTRL+Z]

Limitation:

If to many fonts loaded behind each other, some lines would be hidden.

This can be avoided when fonts imported before, or useing

internal font at start and switch after import to external fonts.

Best workflow is to create a layout, saver user setting, and restart blender before recording.

That makes it sure that all lines shows as they should.