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Google AdMob extension for OpenFL applications. Working on both Android and iOS. Code is heavily based on NMEX extension which is pretty much outdated right now. This forked version updates the Google Play Services library to the revision 20. It was only tested on Android.

Instructions

  1. Clone this repo using haxelib git admob https://github.com/mkorman9/admob-openfl command
  2. Include extension to your project <haxelib name="admob" />
  3. Import AD class import admob.AD;
  4. Setup ads at the beginning of your code AD.init(ADMOB_ID, AD.LEFT, AD.BOTTOM, AD.BANNER_PORTRAIT, false); where arguments are following:
  • Ad unit id.
  • Position in x axis. Could be AD.LEFT or AD.RIGHT
  • Position in y axis. Could be AD.TOP or AD.BOTTOM
  • Banner size. Could be AD.BANNER_PORTRAIT or AD.BANNER_LANDSCAPE (see google's documentation)
  • Test mode. Whether enable test ads or not. Default value is false.
  1. Show banner AD.show();
  2. You can hide it anytime by calling AD.hide();

Prerequisites on iOS

  1. Add following code to your project.xml
<ios linker-flags="-force_load __PATH_TO_THE_HAXELIB_DIR__/admob/git/ndll/iPhone/libGoogleAdMobAds.a" />

don't forget to replace __PATH_TO_THE_HAXELIB_DIR__ with real path to your haxelib, in most cases it will be /usr/lib/haxe/lib

  1. After creating XCode project, drag libGoogleAdMobAds.a to Project Settings->Build Phases->Link with binaries
  2. (Optional) You can rebuild binaries on Mac OSX using five simple commands:
cd __PATH_TO_THE_HAXELIB_DIR__/admob/git/project
haxelib run hxcpp Build.xml -Diphoneos
haxelib run hxcpp Build.xml -Diphoneos -DHXCPP_ARMV7
haxelib run hxcpp Build.xml -Diphonesim
haxelib run hxcpp Build.xml

Prerequisites on Android

  1. Copy android-template directory to your project
  2. Add following code to your project.xml:
<java path="android-template/libs/google-play-services.jar" if="android" />
<template path="android-template/AndroidManifest.xml" rename="AndroidManifest.xml" if="android" />
<template path="android-template/src/org/haxe/lime/GameActivity.java" rename="src/org/haxe/lime/GameActivity.java" if="android" />
<template path="android-template/res" rename="res" if="android" />