A simple Mac OS X application to view Egoboo game objects.
mohiji/eov
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EOV License ============ Copyright (c) 2010, Jonathan Fischer All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: - Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. - Neither the name of Jonathan Fischer nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. Introduction ============ EOV is a viewer for Egoboo game objects. It was written mostly as a refresher on Mac OS X programming. It currently requires Mac OS X 10.5. It *might* work on a PowerPC Mac, but I haven't tried it. Building ============ EOV uses SDL_image to handle texture loading, so it requires both SDL.framework and SDL_image.framework to be installed in /Library/Frameworks to compile. To build, simply open EOV.xcodeproj using Xcode and hit the Build button. Using ============ To open an Egoboo game object, either launch EOV and select Open from the file menu or simply drag a .obj directory onto the application icon. There's no support for switching skins yet, sorry. In the window that appears, you can drag the model around to view it from a different angle. To see animations, simply select any number of frames from the frame list window. You can open many different objects at a time; try it!
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A simple Mac OS X application to view Egoboo game objects.
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