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Updated documentation
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mysteryx93 committed Jul 15, 2016
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2 changes: 1 addition & 1 deletion README.md
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# AviSynth Shader v1.5.3
# AviSynth Shader v1.5.4

<a href="https://github.com/mysteryx93/AviSynthShader/releases">Download here >></a>

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4 changes: 2 additions & 2 deletions Shader.avsi
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# AviSynthShader v1.5.3 (July 12th 2016)
# AviSynthShader v1.5.4 (July 15th 2016)
# by Etienne Charland
#
# Provides a bridge between AviSynth and HLSL pixel shaders for high bit depth processing on the GPU.
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# https://github.com/mysteryx93/AviSynthShader
#
## Common Parameter
# MatrixIn/MatrixOut: The input and output color matrix (601, 709, Pc601, Pc709). This can be used for color matrix conversion. Default="709" for both
# MatrixIn/MatrixOut: The input and output color matrix (Rec601, Rec709, Pc601, Pc709). This can be used for color matrix conversion. Default="Rec709" for both
# FormatOut: The output format. Default = same as input.
# Convert: Whether to call ConvertToShader and ConvertFromShader within the shader. Default=true
# ConvertYuv: Whether do YUV-RGB color conversion. Default=true unless Convert=true and source is RGB
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