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Updated doc
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mysteryx93 committed Aug 9, 2017
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2 changes: 1 addition & 1 deletion README.md
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# AviSynth Shader v1.6.1
# AviSynth Shader v1.6.2

<a href="https://github.com/mysteryx93/AviSynthShader/releases">Download here >></a>

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7 changes: 4 additions & 3 deletions Shader.avsi
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# Arguments fKernel, fWidth, fHeight, fB, fC are the same as ResizeShader and allows downscaling the output before reading back from GPU
#
#
## SuperResXBR(Input, Passes, Str, Soft, XbrStr, XbrSharp, MatrixIn, MatrixOut, FormatOut, Convert, ConvertYuv, lsb_in, lsb_out, fKernel, fWidth, fHeight, fB, fC, PlanarIn, PlanarUpscale, PlanarOut)
## SuperResXBR(Input, Passes, Str, Soft, XbrStr, XbrSharp, Factor, MatrixIn, MatrixOut, FormatOut, Convert, ConvertYuv, lsb_in, lsb_out, fKernel, fWidth, fHeight, fB, fC, PlanarIn, PlanarUpscale, PlanarOut)
# Enhances upscaling quality, combining Super-xBR and SuperRes to run in the same command chain, reducing memory transfers and increasing performance.
#
# Arguments Passes, Str, Soft are the same as SuperRes.
# Arguments XbrStr, XbrSharp are the same as SuperXBR.
# Arguments XbrStr, XbrSharp, Factor are the same as SuperXBR.
#
#
## SuperRes(Input, Passes, Str, Soft, Upscale, MatrixIn, MatrixOut, FormatOut, Convert, ConvertYuv, lsb_in, lsb_upscale, lsb_out, fKernel, fWidth, fHeight, fB, fC, PlanarIn, PlanarUpscale, PlanarOut)
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# PlanarUpscale: Whether to read the result of Upscale as planar data. Default=true (slight performance gain)
#
#
## SuperXBR(Input, Str, Sharp, MatrixIn, MatrixOut, FormatOut, Convert, lsb_in, lsb_out, fKernel, fWidth, fHeight, fB, fC, PlanarIn, PlanarOut)
## SuperXBR(Input, Str, Sharp, Factor, MatrixIn, MatrixOut, FormatOut, Convert, lsb_in, lsb_out, fKernel, fWidth, fHeight, fB, fC, PlanarIn, PlanarOut)
# Doubles the size of the image. Produces a sharp result, but with severe ringing.
#
# Arguments:
# Str: Value between 0 and 5 specifying the strength. Default=1.
# Sharp: Value between 0 and 1.5 specifying the weight. Default=1.
# Factor: Upscales the image by a factor of 2, 4, 8 or 16 in one call. Default=2.
#
#
## ResizeShader(Input, Width, Height, Kernel, B, C, MatrixIn, MatrixOut, FormatOut, Convert, ConvertYuv, lsb_in, lsb_out, PlanarIn, PlanarOut)
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