AviSynthShader v1.6 with native high-bit-depth support
AviSynthShader v1.6 is ready!
- Added support for all new Avisynth+ clip formats
- Added support for native high-bit-depth clip formats
- ConvertToShader and ConvertFromShader now use native Avisynth+ functions for conversion, which results in better performance in several cases
- AviSynth 2.6 is still supported. ConvertToShader and ConvertFromShader have 2 code paths. Set Opt=2 to use the legacy code path. Opt=-1 will use Avisynth+ functions.
- Updated SSIM downscaler: more advanced XYZ processing
Known issues:
- RGB32 input with RGB64 output, or RGB64 input with RGB32, results in a color shift.
- PlanarIn works only with YUV input, and isn't supported on NVIDIA graphic cards. Leave it to false.