Every repository with this icon (
Every repository with this icon (
| name | age | message | |
|---|---|---|---|
| |
.gitignore | Thu Jun 11 14:03:15 -0700 2009 | |
| |
Classes/ | Fri Aug 14 13:27:44 -0700 2009 | |
| |
FTUtils.xcodeproj/ | Fri Aug 14 13:27:44 -0700 2009 | |
| |
FTUtils_Prefix.pch | Fri Aug 14 10:05:05 -0700 2009 | |
| |
Headers/ | Fri Aug 14 13:27:44 -0700 2009 | |
| |
Info.plist | Fri Aug 14 13:27:44 -0700 2009 | |
| |
LICENSE | Thu Jun 11 15:38:09 -0700 2009 | |
| |
README.mdown | Sat Jun 13 15:33:49 -0700 2009 | |
| |
Support/ | Fri Aug 14 10:05:47 -0700 2009 | |
| |
Tests/ | Fri Aug 14 13:27:44 -0700 2009 | |
| |
UnitTests-Info.plist | Fri Aug 14 13:27:44 -0700 2009 |
FTUtils iPhone Utility Code Library
The code in FTUtils is common utility code extracted from Free Time Studios iPhone projects. Currently, there are two primary utilities (FTAnimationManager and FTJSON) and some simple preprocessor macros. Most of the library is unit tested using Google Toolbox for Mac. The documentation is still under development. Hopefully, the following will help in its stead.
Using FTUtils
Because of an external dependency on yajl, FTUtils is most easily used as a static library in your iPhone project. If you are only planning to use the FTAnaimationManager and not the JSON component, the static library method is not necessary. You can simply copy FTMacros.h, FTAnimationManager.h and FTAnimationManager.m into your project. Be sure to add the QuartzCore framework to your project as well (step 5 below).
The following is the process to add the FTUtils static library to your Xcode project (these steps were borrowed from the three20 project and modified):
Clone the ftutils git repository:
git clone git://github.com/neror/ftutils.git. Make sure you store the repository in a permanent place because Xcode will need to reference the files every time you compile your project.Locate the "FTUtils.xcodeproj" file under "ftutils". Drag FTUtils.xcodeproj and drop it onto the root of your Xcode project's "Groups and Files" sidebar. A dialog will appear -- make sure "Copy items" is unchecked and "Reference Type" is "Relative to Project" before clicking "Add".
Now you need to link the FTUtils static library to your project. Click the "FTUtils.xcodeproj" item that has just been added to the sidebar. Under the "Details" table, you will see a single item: libFTUtils.a. Check the checkbox on the far right of libFTUtils.a.
Now you need to add FTUtils as a dependency of your project, so Xcode compiles it whenever you compile your project. Expand the "Targets" section of the sidebar and double-click your application's target. Under the "General" tab you will see a "Direct Dependencies" section. Click the "+" button, select "FTUtils", and click "Add Target".
Now you need to add the Core Animation framework to your project. Right click on the "Frameworks" group in your project (or equivalent) and select Add > Existing Frameworks. Then locate QuartzCore.framework and add it to the project.
Finally, we need to tell your project where to find the FTUtils headers. Open your "Project Settings" and go to the "Build" tab. Look for "Header Search Paths" and double-click it. Add the relative path from your project's directory to the "ftutils/Headers" directory.
While you are in Project Settings, go to "Other Linker Flags" under the "Linker" section, and add "-ObjC" and "-all_load" to the list of flags.
You're ready to go! Just import the headers in your code for the parts of the library you'd like to use. Here they are for easy reference:
#import <FTUtils/FTMacros.h>
#import <FTUtils/FTAnimationManager.h>
#import <FTUtils/FTJSONParser.h>
#import <FTUtils/FTJSONWriter.h>
Enjoy! And extra super special thanks to Joe Hewitt for writing those steps out for his three20 project! I don't think I have the patience to pull it off.
FTAnimationManager
The animation manager was designed to make complex Core Animation based animations simple to create and use. The primary interface into the pre-built animations is a category on UIView. Animating a view is as simple as:
[myView slideInFrom:kFTAnimationBottom duration:.33f delegate:self];
You can also access the CAAnimation instances that power the category methods via the FTAnimationManager singleton like so:
CAAnimation *anim = [[FTAnimationManager sharedManager] slideInAnimationFor:myView direction:kFTAnimationBottom
duration:.33f delegate:self];
modify it to your satisfaction and/or add it to a CAAnimationGroup and add it to the view's layer when you're ready to use it:
anim.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInOut];
[myView.layer addAnimation:anim forKey:@"MySpecialAnimation"];
See the code for details.
FTJSON
The JSON library is an Objective-C wrapper around the fast and tiny yajl library. yajl is distributed with this project, but it didn't come from us. Please give all credit to Lloyd Hilaiel for any blazing speed you might encounter when parsing JSON.
FTJSONParser
Like yajl, FTJSONParser is an event driven JSON parser. It can be used to parse JSON directly from the network via a GET request or to parse an NSString already in memory. The parser properly decodes JSON types into NSDictionary, NSArray or NSValue objects. Its usage is simple:
NSString *json = @"{\"id\": 2, \"name\":\"Nathan\", \"superuser\":true}";
FTJSONParser *parser = [[[FTJSONParser alloc] init] autorelease];
[parser parseString:json error:NULL];
NSDictionary *result = [parser dictionary];
The result from the previous code block is equivalent to:
NSDictionary *dict = [NSDictionary dictionaryWithObjectsAndKeys:
[NSNumber numberWithInt:2], @"id",
@"Nathan", @"name",
[NSNumber numberWithBOOL:YES], @"superuser",
nil];
FTJSONWriter
The JSON writer does its best to encode what you give it. The primary requirement is that the root object passed to encodeObject:error: be either an NSArray or NSDictionary. The encoder does the "right thing" with NSValue, NSDictionary, and NSArray objects when it encounters them. Numbers, booleans, strings, dictionaries, and arrays are encoded into their respective JSON types. There are plans to make the encoder more flexible so that it may accept arbitrary objects. Here is an example of how to use FTJSONWriter:
NSDictionary *data = [NSDictionary dictionaryWithObjectsAndKeys:
[NSNumber numberWithInt:2], @"id",
@"Nathan", @"name",
[NSNumber numberWithBOOL:YES], @"superuser",
nil];
FTJSONWriter *jsonWriter = [[[FTJSONWriter alloc] init] autorelease];
[jsonWriter prepareWriter];
[jsonWriter encodeObject:data error:NULL];
NSLog(@"Encoded String:\n%@", [jsonWriter encodedString]);
This will result in JSON like the following:
{"id":2, "name":"Nathan", "superuser":true}
Contributors
FTUtils was written by Nathan Eror (@neror) for use in iPhone games built and distributed by Free Time Studios (@freetimestudios).
FTUtils also makes use of some other open source libraries:
- yajl - from Lloyd Hilaiel
- Google Toolbox for Mac - from Google
License
The MIT License
Copyright (c) 2009 Free Time Studios and Nathan Eror
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.







