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The purpose of this project is to provide a simple, minimalistic workflow / template to illustrate communication and data transfer between a Unity3D client application and a JavaScript web client application via WebSocket connection implemented as a Node.js server.

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Unity - Connect via WebSocket server to JavaScript client

The purpose of this project is to provide a simple, minimalistic workflow / template to illustrate communication and data transfer between a Unity3D client application and a JavaScript web client application via WebSocket connection implemented as a Node.js server.

Table of contents

Features

  • Unity3D and JavaScript clients: connect to a WebSocket server, send / receive text data (string) formatted as JSON, stringify / parse JSON objects, access JSON fields
  • Node.js server: setup WebSocket Secure server, retrieve and forward / pass-through of text data (string) messages formatted as JSON to all connected clients (excl. original sender)
  • Unity3D: helper class to conveniently handle and further process received messages via WebSocket connection, allowing for any desired (and Unity GameObject-related) action
  • comprehensive documentation across all source files

Dependencies

This project has been built using the following specifications:

Additional Resources

How to use

WebSocket server

All source code can be found within the nodejs_src directory of this repository. Carefully investigate the app.js file to follow the implementation.

Quick start guide

  1. Copy the contents of the nodejs_src directory to your server.
  2. Run npm install in order to locally install all required dependencies as listed in package.json.
  3. Edit hostname, port, and (if needed) the paths to your key and certificate files (for TLS support) in the app.js file.
  4. Run node app.js to start the server. Note: Potentially, you need to start the server using sudo node app.js for permission to access the key and certificate files on your server.

Unity3D client

All source code can be found within the unity_src directory of this repository. Carefully investigate the WebSocketServerConnector.cs file to follow the implementation.

Quick start guide

  1. Copy the contents of the unity_src/Assets/ directory into your Unity3D project.
  2. Access, clone, build, and import websocket-sharp library to your Unity3D project (see websocket-sharp Unity3D import).
  3. Open the DEMO_WebSocketServerConnector.unity scene in Unity3D.
  4. Edit WEBSOCKET_SERVER_URL in the WebSocketServerConnector.cs script.
  5. Run the application, and follow the example keyboard interaction: (1) Press C to open connection to the server; (2) Press S to send a default example message.
  6. Optional: For further handling of the default example message, refer to the implementation and documentation in the WebSocketReceivedMessageHandler.cs class.

websocket-sharp Unity3D import

  1. Navigate to the websocket-sharp GitHub repository, and clone / download the repository.
  2. Open websocket-sharp.sln in the repository using Visual Studio.
  3. Remove Example, Example1, Example2, and Example3 from the solution.
  4. Change build option from Debug to Release.
  5. Select Build websocket-sharp from the Build menu in Visual Studio.
  6. The build should be successful.
  7. Navigate to websocket-sharp/bin/Release and copy the websocket-sharp.dll file into the Assets directory in your Unity3D project.

JavaScript client

All source code can be found within the js_src directory of this repository. Carefully investigate the index.html file to follow the implementation.

Quick start guide

  1. Open the index.html in the js_src directory to run the JavaScript client locally in your web browser. Alternatively: Copy the contents of the js_src directory to your server, and navigate to it accordingly.
  2. In your web browser, preferably open the browser's developer console to follow implemented console.log() messages.
  3. Press the button Send message. to send a default example message.

Further development

Following, a list of known issues and some thoughts for further development:

  1. Unity GameObject-related manipulations are not possible directly from within the WebSocket.OnMessage event in the WebSocketServerConnector.cs class, resulting in a WebSocket.OnError event. For this purpose, the WebSocketReceivedMessageHandler.cs class has been implemented to provide a work-around accordingly.
  2. Extend the communication interface by implementing further event handlers.

Changelog

2021-02-23

  • Added WebSocketReceivedMessageHandler.cs helper class in order to further handle received messages via WebSocketServerConnector's WebSocket.OnMessage event, allowing for any desired (and Unity GameObject-related) actions in the application.

License

MIT License, see LICENSE.md

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The purpose of this project is to provide a simple, minimalistic workflow / template to illustrate communication and data transfer between a Unity3D client application and a JavaScript web client application via WebSocket connection implemented as a Node.js server.

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