Port to 3DS of a nice Action RPG in SNES style originally written by Syn9 in FreeBASIC
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nop90/Griffon-Legend-3DS
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The Griffon Legend ================== Originally written by Syn9 in FreeBASIC with SDL http://syn9.thehideoutgames.com/index_backup.php Ported to plain C for GCW-Zero handheld by Dmitry Smagin http://github.com/dmitrysmagin/griffon_legend Ported to 3DS by NOP90 for the GBATEMP community http://github.com/nop90/Griffon-Legend-3DS Programming/Graphics: Daniel "Syn9" Kennedy Music/Sound effects: David Turner Beta testing and gameplay design help: Deleter, Cha0s, Aether Fox, and Kiz Introduction ============ The Griffon Legend is an action RPG with screen-to-screen map. It features original storyline and design made in 16-bit style RPG's of SNES/GENESIS era. During gameplay you can see up to 3 bars below your character. The top is health, the next is attack strength (let it charge to hit harder) and then spell strangth (same as attack). When you learn new spells you will see their icons in the bottom right corner with a meter below them to show them charging. When the meter turns orange they are ready for use. Some history ============ Originally The Griffon Legend was written in FreeBASIC (http://freebasic.net/) using SDL for graphics and FMOD for sound/music. That restricted the game to be released for Windows only. Now The Griffon Legend is rewritten in plain C using SDL and SDL_mixer for better portability, the source code is licensed under GPL2 license (see COPYING). All non source code assets are licensed under Creative Commons and are copyright of their respective authors. The 3DS version uses a fake 3DS SDL layer made by NOP90 and some open source libs: ctrulib, citro3d, sf2d, sfil, libnsbmp, stb_vorbis 3DS controls ============= PAD - moving A - attack / select B - open/close item menu X - main menu / back
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Port to 3DS of a nice Action RPG in SNES style originally written by Syn9 in FreeBASIC
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