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This panel might be useful if you want to track/debug some variables of your Filter.
In order to track and display variables and their values in Debug Vars Panel you have to pass their names into DEBUG_VARS array.
DEBUG_VARS
private static const DEBUG_VARS:Array = [ "time", "frames" ];
And then pass the array in the init method of the Filter.
init
public function FilterName(OVERRIDEN:Object = null) { // init your additional bitmapDatas, variables, etc. here time = 0; frames = 0; init(NAME, PARAMETERS, OVERRIDEN, DEBUG_VARS); }
Whenever your variables change, their values will be updated in the Panel automatically.