Shiny is a graphics engine written in Directx 11. It is ostensibly general-purpose, but so far has only implemented just enough to render voxels.
- Modern C++11 practices! Written by an experienced games-industry dev-type person!
- It's written with a solid knowledge of DXGI and DirectX 11. Since it's quite young, the big DirectX 12 decision needs to be made.
- That's it. That's all the features.
It's dependant on two other projects, atma
and fooey
. Deal with it.
I mean just clone it? It's Windows-only, so you probably have Visual Studio (project/shiny.sln
).