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libcosim - An open-source co-simulation library for C++

libcosim CI Conan libcosim CI CMake

Libcosim was developed as part of the Open Simulation Platform (OSP). See CONTRIBUTING.md for contributor guidelines and LICENSE for terms of use.

How to use

The recommended way to include libcosim in your own projects is via the Conan C/C++ package manager. First, you need to add the OSP package repository to your remotes, like this:

conan remote add osp https://osp.jfrog.io/artifactory/api/conan/conan-local

Then, you can simply list libcosim/<version> as a requirement in your conanfile. Note that libcosim requires Conan 2.x.

Even if your project cannot use Conan for some reason, it is still possible to use libcosim. In that case, you have to build it from source and manage the dependency yourself. Instructions for building are in the next section.

For demonstrations of libcosim use, check out the OSP Cosim command-line interface and Cosim Demo Application.

Other programming languages

Wrappers exist for other programming languages too:

Note that none of them have complete support for all libcosim features.

How to build

Step 0: Get your tools in order

The tools needed to build libcosim are:

  • Compilers: Visual Studio >= 16.0/2019 (Windows), GCC >= 9 (Linux)
  • Build tool: CMake >= 3.19
  • Package manager (optional): Conan 2.x
  • API documentation generator (optional): Doxygen

In this guide, we will use Conan to download and configure libcosim's dependencies. We strongly recommend that you do too, even when you're unable to use it to incorporate libcosim in your own project afterwards. It is possible to use other package managers or manage the dependencies yourself, but then you're mostly on your own. (See the CI without Conan GitHub actions workflow we've set up for an example of how to do it via the Debian package manager.)

We will also assume that your CMake is version 3.23 or newer, even if libcosim's minimum requirement is CMake 3.19. The reason is that this lets us use the convenient --preset switch. If you need to use a slightly older version, the Conan CMakeToolchain documentation has a simple workaround.

Step 1: Install dependencies

First, make sure that you've added the OSP package repository to your Conan remotes as shown in the previous section. Then, go to the root directory of the libcosim source tree (i.e., the directory that contains this README file) and run the following command:

conan install --build=missing .

This will install all dependencies, building the ones for which binary packages weren't available online, and set up some configuration files for the next steps. Add --options="proxyfmu=True" to the above command to enable support for proxy-fmu.

Step 2: Generate build system

Next, to generate the libcosim build system, run:

cmake --preset=<config-preset-name>

where <config-preset-name> depends on the underlying toolchain. For Visual Studio on Windows it will usually be conan-default, while for GCC/Make on Linux it should be conan-release or conan-debug, depending on which build type you want. (More precisely, it depends on whether a multi- or single-configuration CMake generator is used. Consult the Conan CMakeToolchain documentation for details on presets and their names.)

Note that the build type you choose must match one set up by conan install. If you only ran conan install once and didn't specify a build type in the first step, it will pick the default one from your Conan profile (usually "release"). You can re-run conan install with different build_type settings if you want to be able to easily switch between different build types.

There are a few options you may want to add to this command to enable or disable various features for which we do not have corresponding Conan options. The only one we'll mention here is -DLIBCOSIM_BUILD_TESTS=ON, which will enable running the test suite in step 4. For other options, see the option() declarations near the top of CMakeLists.txt, or use the CMake GUI.

Step 3: Build libcosim

To build libcosim, now run

cmake --build --preset=<build-preset-name>

where <build-preset-name> will usually be conan-release or conan-debug, depending again on which build type you want. (Note that on Windows/VS this is different from the previous step, while on Linux/GCC/Make it must be the exact same.)

Step 4 (optional): Run tests

If you did not enable unittests in step 2, go back and do so now, and rebuild libcosim. Then, run

ctest --preset=<build-preset-name>

where <build-preset-name> is the same as in the previous step.

Step 5 (optional): Install libcosim

Before you do this, you probably want to set the CMAKE_INSTALL_PREFIX variable to the desired install location first. Then, simply run:

cmake --build --preset=<build-preset-name> --target=install