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Lornock

a time travelling farming game which takes place on an asteroid.

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Build Instructions

Linux

  1. Install SDL2, SDL_image, and SDL_ttf packages from your package manager
  2. In this directory mkdir build && cd build
  3. cmake ..
  4. make
  5. ./game

Windows

  1. Download SDL2 the runtime devel "VC" files for SDL2, SDL_image, and SDL_ttf
  2. Place the extracted folders in a common directory (I'm currently using C:\dev).
  3. Open command prompt
  4. Go to the source directory, create a new folder which you want to build out of.
  5. Type ..\build.bat. This will create a new visual studio 2017 project which you can open and continue as normal. If you are using different versions of SDL to me, OR have a different directory where you put the runtime files you will need to edit the paths in build.bat
  6. Copy relevant library files into pwd for when you run the executable

OSX

Unknown. Should work fine, may need to make adjustments to the Cmakelists file.

About

a game made with Handmade-ish C++ and OpenGL, a bit of a mess

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