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Player stucks when moving and spamming piccolo #1
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henriiquecampos
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Mar 5, 2018
henriiquecampos
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Mar 5, 2018
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henriiquecampos
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Mar 5, 2018
* Fixed #1 Also fixed a weird behavior when playing a note and then moving, now the character only moves if is not playing and vice versa. This also adds another layer of control for basic_character.gd since now if the character can't move, nothing of the physics_process will happen * Fixed #2 When changing to next scene the finished/skip/next button is disabled. Also added a disabled style box to the theme, so when the button is disabled it doesn't seem weird looking.
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henriiquecampos
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Mar 5, 2018
* Fixed #1 Also fixed a weird behavior when playing a note and then moving, now the character only moves if is not playing and vice versa. This also adds another layer of control for basic_character.gd since now if the character can't move, nothing of the physics_process will happen * Fixed #2 When changing to next scene the finished/skip/next button is disabled. Also added a disabled style box to the theme, so when the button is disabled it doesn't seem weird looking. * Added a "null" set to object and note so they lose reference The major problem of #1 is that after the first time the references are set, they won't reset to null, so the check would only happens successfully once. Now this may definitely fix #1 Also cleared the code removing "can_interact" logic, it isn't needed with the new approach
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