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Player stucks when moving and spamming piccolo #1

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henriiquecampos opened this issue Mar 5, 2018 · 0 comments · Fixed by #4
Closed

Player stucks when moving and spamming piccolo #1

henriiquecampos opened this issue Mar 5, 2018 · 0 comments · Fixed by #4
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bug Something isn't working engineering An engineering solution to implement a design

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@henriiquecampos henriiquecampos added bug Something isn't working engineering An engineering solution to implement a design labels Mar 5, 2018
henriiquecampos added a commit that referenced this issue Mar 5, 2018
Also fixed a weird behavior when playing a note and then moving, now the character only moves if is not playing and vice versa. This also adds another layer of control for basic_character.gd since now if the character can't move, nothing of the physics_process will happen
@henriiquecampos henriiquecampos mentioned this issue Mar 5, 2018
henriiquecampos added a commit that referenced this issue Mar 5, 2018
* Fixed #1

Also fixed a weird behavior when playing a note and then moving, now the character only moves if is not playing and vice versa. This also adds another layer of control for basic_character.gd since now if the character can't move, nothing of the physics_process will happen

* Fixed #2

When changing to next scene the finished/skip/next button is disabled. Also added a disabled style box to the theme, so when the button is disabled it doesn't seem weird looking.
henriiquecampos added a commit that referenced this issue Mar 5, 2018
The major problem of #1 is that after the first time the references are set, they won't reset to null, so the check would only happens successfully once. Now this may definitely fix #1

Also cleared the code removing "can_interact" logic, it isn't needed with the new approach
@henriiquecampos henriiquecampos mentioned this issue Mar 5, 2018
henriiquecampos added a commit that referenced this issue Mar 5, 2018
* Fixed #1

Also fixed a weird behavior when playing a note and then moving, now the character only moves if is not playing and vice versa. This also adds another layer of control for basic_character.gd since now if the character can't move, nothing of the physics_process will happen

* Fixed #2

When changing to next scene the finished/skip/next button is disabled. Also added a disabled style box to the theme, so when the button is disabled it doesn't seem weird looking.

* Added a "null" set to object and note so they lose reference

The major problem of #1 is that after the first time the references are set, they won't reset to null, so the check would only happens successfully once. Now this may definitely fix #1

Also cleared the code removing "can_interact" logic, it isn't needed with the new approach
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Labels
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