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Async mouse and keyboard on Windows
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This works because SDL queries for raw mouse and keyboard input on a separate thread
and we sync all inputs to a `ConcurrentQueue`.
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Susko3 committed Apr 8, 2024
1 parent b5384a0 commit 29b83bf
Showing 1 changed file with 12 additions and 0 deletions.
12 changes: 12 additions & 0 deletions osu.Framework/Platform/Windows/WindowsWindow.cs
Expand Up @@ -93,8 +93,20 @@ private SDL_bool handleEventFromHook(MSG msg)

protected override int HandleEventFromFilter(SDL_Event evt)
{
bool rawMouse = SDL3.SDL_GetRelativeMouseMode() == SDL_bool.SDL_TRUE;

switch (evt.type)
{
// handle raw mouse and keyboard events in SDL_EventFilter for lower latency are resilience against SDL_PumpEvents() lag
case SDL_EventType.SDL_EVENT_MOUSE_MOTION when rawMouse:
case SDL_EventType.SDL_EVENT_MOUSE_BUTTON_DOWN when rawMouse:
case SDL_EventType.SDL_EVENT_MOUSE_BUTTON_UP when rawMouse:
case SDL_EventType.SDL_EVENT_MOUSE_WHEEL when rawMouse:
case SDL_EventType.SDL_EVENT_KEY_DOWN:
case SDL_EventType.SDL_EVENT_KEY_UP:
HandleEvent(evt);
return DROP_EVENT;

case SDL_EventType.SDL_EVENT_WINDOW_FOCUS_LOST:
warpCursorFromFocusLoss();
break;
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