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... never type what you can copy + warning
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hitodama committed Jun 14, 2016
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10 changes: 5 additions & 5 deletions README.md
Expand Up @@ -62,22 +62,22 @@ development will be as convenient as a local installation. With the benefit that
do not have to build ps4sdk yourself. However, the image is a bit large due to the clang tool-chain.

```bash
# Make sure newest container is used
docker pull ps4dev/ps4sdk
# Make sure newest container is used (only do this as needed because you will pull a new one for every commit)
docker pull ps4dev/elf-loader
# Run docker for interactive development
# It should not be used to store data (-rm will auto remove it after exit)
# See volumes/-v on how to mount your code into the container
docker run (-v ... ) -rm -i -t ps4dev/ps4sdk bash
docker run (-v ... ) --rm -i -t ps4dev/ps4sdk bash
```

From there, you can clone the elf-loader and examples into your volume, build and use them.
A stand alone elf-loader container is also available (but currently a bit large):

```bash
# Make sure newest container is used
# Make sure newest container is used (only do this as needed)
docker pull ps4dev/elf-loader
# Run the elf loader (listens on port 5350)
docker run -p 5350:5350 -rm ps4dev/elf-loader&
docker run -p 5350:5350 --rm ps4dev/elf-loader&
# Stop elf loader
docker kill $(docker ps -q -f ancestor=ps4dev/elf-loader)
```

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