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paradise-edge-second

is a "sandbox on an empty playground, late in the evening after all the kids went to sleep"

<script src="https://gist.github.com/rafszul/d8d1ec074e1bff4f84c5.js"></script>

apart from some mess it contains some awesome graphics by EdgyZiane which had the pleasure to go through custom made, half automated meat-grinder prepared by myself and which turned Edgy's raster images into interactive by nature vector shapes in an svg format.

the whole point was to try using different methods and hacks for integrating svg specs and the power that comes with it in game development setting.

here some ideas on gui for character creation workflow necessary for some games and most systems i know and which i would see myself making someday soon


it is a follow up to paradise-edge-payroll-1st-draft which integrated .svg format with some css hacks:

paradise-edge-payroll-1st-draft


list of edited graphics used in both paradise-edge-second and paradise-edge-payroll-1st-draft you can find in edited-graphics-list-02-md


paradise-edge-payroll-1st-draft was already a follow up to paradise-edge:

paradise-edge

which started it all and boasted:

paralax.js on top of pretty cool composition with cyberpunk theme created by frenchman from Osaka Edgy Ziane.

original composition which i used comes from web-comic in the making: Paradise Diary. check out his page for more great artwork and comic itself.

i was merely fooling around with pretty graphics.

A Pen by @rafszul on CodePen.

written by rafszul and weAreThePlayMakers with StackEdit.

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  • JavaScript 58.6%
  • CSS 26.0%
  • HTML 15.4%