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JSNetworkX - NetworkX for JavaScript

JSNetworkX is a port of NetworkX v1.6, a popular graph library for Python, to JavaScript.

JSNetworkX allows you to build, process and analyze graphs in JavaScript. It can be used together with D3.js in the browser to create interactive graph visualizations.

Have a look at the wiki for more information.

How to use

Browser

Simply download jsnetworkx.js and include it in your page:

<script src="jsnetworkx.js></script>

The dist/ folder contains different versions, depending on your needs. These are:

  • jsnetworkx-base.js: Contains only graph classes and utiliy functions, no algorithms, generators, visualization etc.
  • jsnetworkx-drawing.js: Like the base version, but with visualization.
  • jsnetworkx-node.js: A special node version with everything but visualization.

(Note: Even tough the "base" version does not include algorithms explicitly, some might be included due to internal dependencies)

If you want to visualize graphs, you have to include D3.js as well.

Node

Install JSNetworkX with

npm install https://github.com/fkling/JSNetworkX.git

The package will be made available as official node module once it reaches an undetermined feature completeness level.

How to build

If you want to contribute to JSNetworkX or just want to choose which modules are included in the library, you want to build JSNetworkX yourself.

JSNetworkX uses grunt as build system, which sits on top of Node (you will also need npm).

If you followed the instructions to install Node and npm, you can install the grunt command line interface with:

npm install -g grunt-cli

For more information, have a look at the official grunt documentation.

The package.json file contains a set of node packages which JSNetworkX needs in addition to grunt. You can install those locally by executing the following command in your JSNetworkX clone:

npm install ./ --dev

Last but not least, since JSNetworkX uses the Google closure library and the Google closure compiler, you have to provide those as well, in the folders vendor/closure-library and vendor/closure-compiler resp. The closure library can be installed via Git:

mkdir vendor/
git clone https://code.google.com/p/closure-library/ vendor/closure-library/

If the files in vendor/closure-library/closure/bin are not executable, change them to be:

chmod -R +x vendor/closure-library/closure/bin/*

Download the compiler with

wget -nc http://closure-compiler.googlecode.com/files/compiler-latest.zip \
&& unzip compiler-latest.zip -d vendor/closure-compiler/ \
&& rm compiler-latest.zip

Now we are ready to build! To check whether the closure library and compiler are correctly installed, run

grunt check

All versions of JSNetworkX are built via grunt compile. This task accepts various targets:

  • grunt compile:base builds a version only containing base classes and utilities (no algorithms, generators or drawing).
  • grunt compile:drawing like base, but includes drawing.
  • grunt compile:all includes everyting.
  • grunt compile:node like, all, but without drawing.
  • grunt compile:custom like, base, but also includes all modules specified with the --ns options. The modules can be passed with or without the leading jsnx. namespace.

All builds apart from all and custom are put into dist/.

Here are some examples for custom builds. This will build JSNetworkX with all generators:

grunt compile:custom --ns=generators

It is the same as

grunt compile:custom --ns=jsnx.generators

This build only contains the isomorphism algorithms and classic generators:

grunt compile:custom --ns=algorithms.isomorphism,generators.classic

Note: Most modules have internal dependencies, so the final build will likely contain other modules as well.

How to contribute

You can contribute by simply using JSNetworkX and telling me what is good or bad!

If you want to code, there are still many generators and algorithms left to port. For style guidelines, have a look at existing code, the Google JavaScript Style Guide and the annotation guidelines for the closure compiler. You can always contact me if you have any questions.

Important: If you start porting a specific file or method, please open an issue, so that everyone knows this is being worked on.

Important 2: Use version 1.6 of NetworkX.

Some general remarks:

  • For the structure of test cases, have a look at existing tests.
  • Port as many tests as you can. Sometimes tests depend on other, not-yet-ported methpods (e.g. generators). If those are simple to port, do it. If not, let it be, but make sure there are other test cases which pass.
  • Sometimes you don't want to port all methods in a file or test case. That's ok, but please add a //TODO: <method_name> line where this method would have been. This makes it easier to track what is still missing.

How to run tests and other things

You should first make sure that all test cases are successful before you test the compiled code. To only test the "uncompiled" code, run grunt jasmine:normal. If you add new modules, you first have to updated the dependency file by running grunt deps.
To test both, compiled and uncompiled code, run grunt test. Both test runs have to pass and compiler warnings have to be resolved as well.

If the tests fails and you want to debug the code, run grunt testdebug. This will build the test runner and start a local server in the current directory. You can then open http://localhost:8000/_SpecRunner.html or http://localhost:8000/_SpecRunner_compiled.html and run the tests in the browser.

To ensure generally good style, run grunt jshint. Sometimes it is necessary to disable certain warnings, such as creating functions in a loop, but you should do this in exceptional cases. Please visit the JSHint documentation for more.

Finally, to build the complete library, run grunt buildall. It will run JSHint, the tests and will compile the different versions.

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A port of the graph library NetworkX to JavaScript

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