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Rewrite on-screen-controls (keyboard, buttons) with Compose #87

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@Dinnerbone
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video_2024-03-19_22-16-01.mp4

@torokati44
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Testing on an actual phone, touch events only move the cursor now, but never click. :/

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😭

@soundsnow
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soundsnow commented May 29, 2024

Can @Dinnerbone make these keyboards? Also, the screen is on top and the keyboard is on the bottom (above the 3 button navibar If navibar is enabled in the Ruffle settings). Latest version the game screen is halfway between the keyboard and the top of the screen, which is not good, it should be at the top of the screen
locks will be filled with color only when the three locks are turned on, and it will be transparent when the locks are turned off.
The default transparent fill color is to allow the game screen to be seen in Landscape mode.
Screenshot_20240529-150410_Magic DosBox Free
Screenshot_20240529-150445_Trebuchet
Screenshot_20240529-150458_Trebuchet
Screenshot_20240529-150526_Magic DosBox Free
Screenshot_20240529-150532_Magic DosBox Free

@soundsnow soundsnow mentioned this pull request May 29, 2024
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soundsnow commented May 29, 2024

This is not good, nothing to see
Screenshot_20240529-152322_Magic DosBox Free
Caps Lock
IMG_20240529_152739

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soundsnow commented May 29, 2024

#165
Automatic stretching needs to be removed because it looks bad and fat, landscape see that issue
A draggable gear is also needed, the game is designed for modern mobile phone screen aspect ratios
The color of the keyboard text can be customized, the default is white. The custom value can be 000000 to ffffff or RGB 0 to 255
image1

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3 participants